Tag: phantom ink

Circle DC 2025: Painkillers, SCOTUS, Chalice of Poison, Cherry blossoms

Circle DC 2025: Painkillers, SCOTUS, Chalice of Poison, Cherry blossoms

This year, Circle DC, an annual convention held by historical game publisher Fort Circle, was held on March 28-30, 2025. It was mostly held at the DC History Center, with a few gaming opportunities at satellite locations, and while that main location presented some challenges, mainly closing at 8 p.m. each day, we figured out how to make it work and continue gaming even later.

The former Carnegie Library now holds an Apple Store, which is why the Circle DC had to shut its doors at 8 p.m., and the DC History Center upstairs.

Fort Circle did the best they could do with the upheaval in the nation’s capital. Plus, one of convention highlights, in addition to all the gaming and seeing friends, was the cherry blossoms. I was in heaven! I mean, look at that! 

Oh my! The cherry blossoms were in full bloom in D.C.!

I arrived in D.C. on Wednesday night to meet some non-convention friends (and play some backgammon in Arlington) and then I wanted to spend Thursday sightseeing. I ended up at the Jefferson Memorial early Thursday morning and made my way on foot through the city.

The Thomas Jefferson Memorial is across the Tidal Basin.

I also visited the Spy Museum, which had all kinds of neat exhibits and history about spies and their contraptions. Lots of secrets!

Yes, the Germans strapped cameras onto pigeons to take spy photos during WWI.

The current special exhibit “Bond in Motion” is about the vehicles used by superspy James Bond. I’m a sucker for James Bond movies and couldn’t resist this photo-op.

Channeling my inner spy while racing down the mountainside.

I then walked over to the National Portrait Gallery to roam the halls and see some artwork, such as see this lovely angel.

Angel by Abbot Handerson Thayer.

And of course, I sauntered over to the Presidential Portraits to look at former President Barack Obama’s presidential portrait. 

Obama’s portrait was done by Kehinde Wiley, whose colorful work I adore.

Near the National Portrait Gallery portrait gallery was where the guys and I met up for dinner. We had Cuban food at Cuba Libre, and a few Cuba Libres, too!

We did not play Cuba Libre at Cube Libre. But we ordered some!

Afterwards, we went to Astro Beer Hall for the pre-convention mixer. These pre-con events are always a good opportunity to catch up with people who arrived in town for the convention.

Circle DC reserved a side room for convention attendees.

Friday

My first event on Friday was a VIP tour of the U.S. Supreme Court. I was bummed that I couldn’t take any photos in any of the main areas, but we did begin our tour in the very room where the justices rule on the law. Outside in the hall, however, I was allowed to take some photos of some architecture and this fancy elevator. 

The fancy elevator inside the SCOTUS building had an attendant inside running it.

Our nice tour guide took us to the law library and a few conference rooms, where previous chief justices’ portraits were hanging. The tour guide did verify my question about the basketball court in the building, which sits above the courtroom, “the highest court in America,” he said. 

Our cool SCOTUS VIP tour. We are all standing in front of the statue of John Marshall, the fourth chief justice of the Supreme Court of the United States and the longest-serving one, too. Photo from Nathan Pinckney

I then took a Lyft back to the DC History Center and checked in to get my badge. The convention was held on the second floor of the building, in two large rooms, one open space in the middle and a few smaller rooms.

The DC History Center had two larger rooms for gaming and one open area space in between the two rooms, as well as a few smaller rooms.

My first game of Friday was Painkillers, designed by Brooks Barber, about the American opioid epidemic in the 1990s. This prototype centers on five states: Ohio, Kentucky, Pennsylvania, West Virginia and Virginia, and players are different pharmaceutical companies expanding into these areas to get people hooked, but without them dying. Meanwhile, evidence is being collected from federal officials in order to potentially prosecute these companies. The game is bleak, and playing as one of the Big Pharms showcased how insidious those companies were. We all ended up losing as the game had a collective loss condition once so many deaths occurred. Brooks said he was going to tinker with the end-game conditions, and I’m very much looking forward to see where this game goes.

Painkillers showcases the devastation that the opioid epidemic did in this part of the U.S. in the 1990s.

After that, I taught a game of Castle Combo, one of my favorite shorter games of late, a game that lasts a quick nine rounds. Players are buying either castle cards or village cards for their 3×3 tableau, and depending what you buy, you can combo end-game scoring and/or collect resources for purchasing future cards.

Building out my little 3×3 tableau in Castle Combo.

Building out your tableau a certain way in the hopes of finding a card for a specific slot is such a fun puzzly experience. Very satisfying when it all works out!

Everyone enjoyed learning and playing Castle Combo!

I then popped by to see a demo of Fruit, Dan Bullock’s prototype. I first played this last year at Circle DC and it’s neat to see the development of this game with each convention.

The Fruit board has had some tweaks since I last saw it.

Next up was Tournament at Avalon, a Medieval-themed trick-taking game with special abilities. You’re battling players with different suits: arrows, swords, deception, sorcery and alchemy, which is wild. Each player is a character with a companion, and the goal is to take the fewest number of tricks while inflicting injury onto others. Players play cards into a melee, and if you cannot follow suit, you will be shamed and get 5 points of injury. Also, if you play the same number as someone else, you enter a feint and can’t lose in the melee. It was all kinds of chaos. 

Ready for some melee with alchemy!

After a nice dinner of Southeast Asian food at Laos in Town, we walked on over to Wunder Garten, where we had rented some cabanas to continue gaming. On Friday night, we ended up in the main center booth and played a few games. Naturally, the place was decked out for cherry blossom festival.

Of course I had to take a photo in the cherry blossom throne!

While there, we played another trick-taking game called Man-Eating House, a Japanese card game about a haunted house. There are children in the house who are trying to get out, ghosts, a dog and an old man. Depending on what’s played in the trick, some actions activate (there’s a flow chart that comes with the game), but ultimately, the old man can’t be beat – unless you’re the dog. He’s a good boy. 

I had the old man in Man-Eating House.

The last game on Friday night was Phantom Ink. I’ve ended many long convention days with this game – and it is still a hit! Players break up into two teams and each team has a ghost and the rest of the players are mediums. The two ghosts agree on the same clue, and each team has to guess the clue before the other team does. A team does this by handing two questions to their ghost, who picks one question and reveals an answer one letter at a time. The active team at any time can stop the ghost from writing out more letters as this is all done in front of everyone. Sometimes you think you have no idea what the clue is, but when it all comes together — and it often does — it’s just so magical. 

Phantom Ink continues to be a crowd pleaser!

Saturday

I started the day with a WWI – Tactics to Doctrine prototype from NB. So full disclosure, I signed up for this game because there was an opening, not knowing that this was an actual hex and counter! TIL that day that Tactics to Doctrine is one such system, and while at times I felt like that dog learning the rules in that board game meme, NB did a great job explaining the game at the Battle of Verdun. I soaked in as much information as I could, read the chits and quickly understood that yes, that is indeed a giant hill that the Germans need to travel up. Our demo did one push, which was four turns. 

France trying to hold off the Germans, who are trying to move up a really big hill.

After a quick lunch, I saw some convention friends, including Rodney Smith, who I have not seen in years, since BGG Spring 2018! We had a fun chat about conventions and it was just so cool to see him and catch up. 

Rodney Smith is one of the nicest people in the industry!

I then said hi to Candice Harris, who, unfortunately, I didn’t get a chance to game with this con. I had a great time gaming with Candice at SDHistCon last year when we played Gibberers. Last year, she also invited me on the BGG Podcast Episode #40 where we talk about our favorite board games based on TV shows.

Always such a pleasure to see Candice!

I then got a chance to play Chalice of Poison, a prototype from Akar Bharadvaj about Iraq invading Iran in the 1980s right after Iran’s Islamic Revolution. This 2P game pits the two countries against each other, with Iraq, starting from a military disadvantage, pushing its way across the center of the board, and Iran desperately trying to hang onto their cubes before they get lost to dissident groups. The game ended in 1983, which pretty much every bystander who walked by and had previously played the game said it had also happened to them that year or 1984. 

It’s Iraq vs Iran in 1980 in Chalice of Poison.

We then played two quick games of Rainbow, first as a 2P, which I don’t recommend, but the game was so fun at 4P. It’s an ADORABLE trick-taker! It has regular trick-taking rules, with some tweaks and there are no suits. Subsequent players must follow with a higher value run or set, or they can play a single card. At the end of the trick, whoever played the biggest combo (i.e. the number of cards), they get first pick from scoring cards placed in the middle of the table. The cards they played into this trick will then become scoring cards for future rounds. It’s such a cool mechanism seeding future scoring cards, and you can be strategic in which cards you play because it might not be worth it to play double 6s if you are only scoring 2 points this turn. It was also nice meeting Board Game Apprentice who joined the game. 

Look at all the rainbows and horsies! Such a delight!

After the DC History Center closed at 8 p.m., we found ourselves back at Wunder Garten, this time under the glorious fuchsia lights in a different cabana. It was a little hilarious setting up for a conclave under this environment.

Dan Bullock explaining how to play Habemus Papam.

Yes, we played Habemus Papam, where up to 6 players are using influence to elect the next pope. I love negotiating games, and, while I did poorly in this game, it was still fun wheeling and dealing with fellow cardinals to push your agenda.

Using my influence to get the pope I want elected!

Sunday

I started the day with a stop by Pearl’s Bagels for a yummy breakfast lox sandwich. The line wasn’t too long like it was the day before when it was seriously a block long. I also love their little french bulldog logo. So cute!

I love me a good lox bagel sandwich!

Then I walked on over to the DC History Center and arrived a little before it opened at 10 a.m. Got to chat with these fun people!

Day 3 of Circle DC!

I then sat down for a demo of Junfa: Struggle for China, a prototype from Carlos Felipe Sanchez. The game takes place in 1920s China when competing warlords were fighting for power.

This prototype takes place in 1920s China where warlords were trying to take over.

The new game designer said he was really interested in this era and hasn’t seen a game on this topic in the historical gaming sphere. The game had area control and a political theater, as well as tracks marking influence from Soviet, Chinese, Western and Japanese powers.

Carlos Felipe Sanchez, the designer of Junfa, is the guy second from the right.

Each day of Circle DC had a raffle for a bunch of board games and other cool prizes. On Sunday, one lucky person won this glorious Sebastian Bae shirt, and that person was Brooks Barber. Brooks, I better see that shirt at SDHistCon! 

The iconic Sebastian Bae shirt. It’s called fashion, look it up!

Giant Diplomacy was also in full force! I think there was actually a second room for Diplomacy as well.

If I had an extra day to spare, I would’ve gotten in on that Giant Diplomacy action!

And with that, I left DC to fly back to Phoenix. Despite some of the chaos leading up to the convention – and my Airbnb canceling on me the month prior, leaving me scrambling to find a new and affordable hotel room in Arlington – Circle DC was such a fun, intimate convention, full of games and prototypes alike. I like hearing about people’s historical interests and learning new mechanisms and projects. I can’t wait to go again next year. And maybe I’ll get to see more cherry blossoms. What a treat!

Yes, more cherry blossoms at the Tidal Basin. I am 100% that person enjoying the scenery.

And for those wondering, the next two conventions I’m planning to go to are Origins in June (it’ll be my first time – send me advice if you’ve gone already!) and Consimworld, an annual favorite right in my backyard! Come out to the desert in July — it’s a dry heat!

SDHistCon 2024: Giant John Company, Shakespeare’s First Folio, Hell-Raisers in Kanawha County

SDHistCon 2024: Giant John Company, Shakespeare’s First Folio, Hell-Raisers in Kanawha County

I think about the conventions I go to every year, and half of them are in the historical gaming sphere. Am I a wargamer? Some people would say I am not because I haven’t actually played a hex and counter game — like ever. But I love learning about history, I love learning about people’s design projects, and I love playing all types of games. And I’ve been lucky to have met and gamed with some of the coolest and interesting people in the hobby! 

Earlier this month, I attended SDHistCon in San Diego, held in the SES Portuguese Hall in the Point Loma neighborhood. There is a good selection of hotels and food areas within walking distance from the convention, and it’s really close to the San Diego Airport. I arrived from Phoenix on Thursday late afternoon, checked into my hotel, and went over to the pre-convention meetup at Eppig Brewing. 

The turnout at the Eppig Brewing pre-convention event on Thursday night.

I love this meetup as it gives people a chance to meet in person or catch up with old friends before all the gaming gets underway on Friday. This year, SDHistCon continued through Monday, Veterans Day, instead of ending on Sunday like previous years. I enjoyed having that extra day to game before driving back to Phoenix!

SDHistCon founder and game designer Harold Buchanan.

Friday

The first game on Friday was Queen of Spies, a prototype from Liz Davidson and David Thompson. Queen of Spies is a bag-pull game, inspired by female spies and their networks during the world wars. Alice is the leader, and the other women belong to different cells, and they move through the town to fulfill objectives, train up, research technology and deal with officials when one of them gets caught. Our mission for our game was to gather pigeons and train them to become spies. Players decide which spies enter which locations to take an action, but those decisions require time, which is in short supply. And if strangers meet at once location, an alert token gets placed into the bag, making them more susceptible to getting caught.

I really enjoyed the tension created by the limited number of time cubes. When you decide to place a spy at a location, a certain number of cubes get placed there as well, and they come off one at a time during turns. When different locations use different amounts of times, it delays that space’s activation, creating an interesting puzzle about where to place your resources. Can’t wait to see this printed!

Always a great time hanging out with David Thompson and Liz Davidson!

Next up was Gibberers. This game was bonkers — and so incredibly innovative! Taylor Shuss brought this gen of a Japanese game from Gen Con where players create a new language with a specific number of words, and they must use those new words to get other players to guess new words on a card. You always start with words for Yes, No, I and Understand. We then created new words for 14 more words. Some of the useful words we created were living, hot, thing, person, etc. 

Gibberer was one of my favorite games this weekend. It’s the type of game that you’ll be talking about for a long time!

You then speak and try to communicate in this new made-up language that probably sounds like gibberish to someone walking by. And having yes and no to pair with new words helped communicate if the object is something that it’s not. And as you progress with each new round, you add words to your new dictionary. Readers, let me tell you that we were talking in this language throughout the rest of the con! What a lovely experience. Zeby lopa-lopa! (translation: I understand.) 

I then attended a seminar called: Games as History: Academic Preservation of Board Games that featured three professors (2 from Stanford and 1 from UC Irvine) who digitally archive board games. Liz hosted the talk, and I learned about the challenges of collecting archival material for game preservation, which aren’t necessarily about the board game itself. The panelists also discussed the changing mindset about how libraries can indeed rent out board games like any other resource material they have on hand, but that sometimes they don’t have the hobby knowledge and/or space for them, and they don’t know where to start. Yay for libraries!

The panel included (from left) Aaron Trammel of UC Irvine, Henry Lowood of Stanford and Kathleen Smith of Stanford. Liz moderated the panel.

I then got a chance to play a prototype of Shakespeare’s First Folio. I love me some Shakespeare and this trick-taking, resource gathering card game fits the bill. Players start with a hand of cards (cards are divided into three suits: histories, tragedies and comedies), which are used to win tricks during the first phase of the game. If you win the trick, you collect that card into your score pile for later. For the rest who didn’t win the trick, you collect the resources printed on your card, either paper, type, ink or money. 

Fort Circle Games said the artwork in the middle of this card is pretty final.

The second phase of the game starts with players trading resources (one of each) to publish a play from the market, or paying money to hire workers who give you special abilities. You can also take a gamble to draw chits from the bag, which could potentially net you more resources, or take a rolled dice from the market that also has resources on it. At the end of the game, the cards in your personal pile are scored if you have sets of the same number, or if you have straights of the same suit. I love the artwork for this game, and I can’t wait to play it in Washington, D.C., in 2025 at Fort Circle’s Circle DC convention, which will be held at the Folger Shakespeare Library in March.

The cards I had at the end of the game. I could not for the life of me make a run!

One of the restaurants we eat at frequently at the con is Ketch. It’s close and nearby, and the menu is large enough for all kinds of eaters. Unless it’s a busy Saturday night, you can usually just walk into here to get a meal.

Dan Bullock, Kathryn, Sebastian Bae and I at dinner at Ketch.

The last game of the night was Rock Hard: 1977. This game is a worker-placement euro, but was very surprised how well the theme was incorporated into its design. Gameplay just oozed rock ‘n’ roll! Players are up-and-coming musicians who have to work their regular job to pay for recording demos, create records or hire PR. And those jobs are either day, night or after-hours!

The hustle of an up-and-coming musician! It’s a rock hard life!

As your chops, reputation and song list grows, which are tracked on these very cool dials on the player boards, you’ll be able to perform at bigger and bigger venues, gaining more money and potentially more chops or reputation. And yes, you can crank that dial to 11! If you want to make a second action during a phase, you can spend “candy” to do so, but if you use too much “candy,” your craving might get too high and you’ll end up in recovery. You might end up with a skiing problem. As the game progresses, you’ll be able to skip your regular job because gigs are paying enough, paving the way to become a full-fledged rock star. Rock on, party people! 

I loved the dials and the character boards for this game. The money felt pretty authentic, too, with those nice design touches.

Saturday

I started the day with Pax Pamir, which has become a staple at every single convention I’ve gone to. It’s always so nice to slide into a game you’ve played before countless of times!

Love getting Pax Pamir on table! It’s such a beautiful game to look at.

It was a tense 4P game, which ended in a three-way tie, with yours truly a few points away from the rest of the pack. I should’ve switched my alliances! 

Dan and I played with Brooks Barber (second from left) and Artur Carvalho.

I then got to meet this lovely gentleman in person. Pete Skaar always leaves a nice comment on my blog posts. We got a chance to talk about games and his family in the San Diego area. Thanks, Pete, for always reading along! 

It was nice finally meeting you in person, Pete!

I then played a prototype from Taylor Shuss called Love Potion Factory. Players are placing meeples into a factory to collect resources and trade them in for potions and victory points. If you’re the first player to come into a space, you get one resource of that type. The second person then gets 2 resources, etc. As the main board fills up, there’s a danger that the meeples will come together because they’re magnetic, which then ends your turn and clears off the board. It starts to get a little stressful placing your meeples, and there were a few times I jumped because the meeples snapped together. Super duper fun! 

When meeples get too close in the Love Potion Factory, it shuts down the factory and all the meeples go home.

I then taught a quick game of Bonsai, a tile laying game where each player is cultivating their own bonsai tree. I really enjoy the choices for this game (essentially gather resources or lay down resources), and the game creates such a gorgeous table presence when over. Each game randomly chooses three sets of objectives, where you can claim one or push your luck to claim a higher-valued one, skipping the lower-valued one permanently. If you want to learn more about the game, I did a review of Bonsai on The Five By Episode 148

My bonsai tree may look wonky but I got achieved some high-value objective cards!

Next up was a pretty-finished prototype of Hell-Raisers of Kanawha County from Milda Mathilda and Luke Evison, coming next from Wehrlegig Games. This game is set during the Paint Creek–Cabin Creek Strike, a confrontation between striking coal miners and coal operators in Kanawha County, West Virginia: The strike lasted from April 18, 1912, through July 1913.

In Hell-Raisers of Kanawha County, two people are playing as the companies and one person is playing the side of the miners.

Games like this are exactly why I attend historic gaming conventions — to learn about these moments in history that affected a group of people and/or culture and how this event influenced present day. The strike was one of the most violent conflicts in American labor union history, and this game captured the tension between the miners and coal companies. The game also featured prominent labor figures such as Mary “Mother” Jones.

Drew Wehrle (second from right) and Joe Schmidt (right) teaching me and JP the game, with Amanda and Nathaniel looking on.

I then attended a seminar called How Professional and Hobby Wargames Connect. I learned a little bit about the unclassified processes of real life wargamers who work with the military and how they have turned some of that work into published games into the hobby industry. Liz also ran this panel, and I enjoyed attending these very academic seminars. Thanks, SDHistCon, for having these on the schedule! 

Liz running the panel that includes Akar Bharadvaj (from left), Maurice Suckling and Sebastian.

I then played a quick demo of another game from Taylor Shuss, this time about parking requirement laws when creating a shopping area. You’re drafting various tetromino shapes and objectives to place on your board. The first half of the game features various businesses with a whole bunch of parking spaces. Then in the second phase of the game, you’re adding different businesses on top of those parking squares while trying to fulfill a second set of objectives. 

This prototype deals with parking lots and shopping centers.

On Saturday night, I got invited to participate in the celeb game of giant John Company. This game was ginormous, including plastic ships, a substantial elephant, and our family members enclosed in these Victorian-looking photo frames. In John Company, players assume the roles of ambitious families attempting to use the British East India Company for personal gain. According to the Board Game Geek description, the wrestles many of the key themes of imperialism and globalization in the 19th and 19th centuries and how those developments were felt domestically.

Look at all the cool people I got to hang out with during our game! This was before the yelling started.

The game featured 16 players, split into four people per family. The Hastings family included venerable war game designers Mark Herman, Ananda Gupta, Sebastian Bae … and me. LOL Ananda suggested using the strategy of putting a bunch of writers out there on the board, which helped for a bit, but it did no good under the bad leadership of a chairman who seemed to just completely mismanage the funds.

The Hastings family: Mark Herman, Ananda Gupta, Sebastian and me.

The game included a lot of wheeling and dealing, and some forceful yelling to get the chairman to do our bidding. (The yelling mostly came from Sebastian.) What an awesome experience to play with all these cool people! Cole Wehrle did a great job of making his game ginormous!

Love all the work put into this giant game, including the Lego cannons!

Sunday

I started my morning attending a public SDHistCon board meeting. I wanted to hear about the state of the convention as board members discussed how to make it grow and be more accessible to all types of historical gamers. SDHistCon does online conventions a year, as well as SDHistCon East held in Newport, Rhode Island, at the U.S. Naval War College Museum. 

The SDHistCon board had a public board meeting to talk about the organization

I then attended an announcement of the Zenobia award winner. The Zenobia Award is both a competition and a mentoring program in which game designers from underrepresented groups develop and submit historical tabletop game prototypes. This year’s winner was The Porters, designed by Lucas Cockburn, Neco Cockburn and Alex Goss. The game tells the story of Black porters on the Canadian railways who were working to organize unions. The grand prize for the award is $1,000 and a travel grant to a game convention of their choice.

Akar and Liz talked about the Zenobia finalists and announced this year’s winner.

I then taught a game of Arcs to Trevor and Treg. Arcs is quickly becoming one of my favorite games of the year, and I’ve been teaching this game every week for the past few weeks to different groups of people.

Arcs is just gorgeous! I’ve been teaching this game every week for the past month.

It’s a sci-fi strategy game where you seize initiative using multi-use cards and declare ambitions, while destroying opponent ships and capturing their workers. I love the gameplay mechanisms and the look of the board and components. 

Had a great time playing with Trevor Bendor and Treg Julander, even if I did lose because people kept taking my resources, costing me majorities!

I then got a chance to play LetterLine Junction from Ido Magal, a roll-and-write railway game where you’re creating words with the limited number of letters you have in order to complete your path. If you love word puzzles, this was a fun challenge, as we did not get good letters! At the start of the game, you roll the dice to determine your letter pool, and as you collect more iron from the map, you can roll for more letters or buy shares in various columns or rows, from which letters in those columns will boost your share price. You also have to collect wood from the board in order to cross mountains, while making sure revenue is higher than your debt. 

In LetterLine Junction, you use a small pool of letters to spell words and make a route between cities. We probably should not have used Q’s!

I always bring a couple of non-historic games to events like these because it amuses me a little bit to get a bunch of wargamers playing offbeat games. I mean, last year’s My Favorite Things was a big hit! After dinner, we played Wandering Towers, which, I think, is always a fun time. You move towers to fill your potions, and you move your wizards into the keep. But that darn keep won’t stop moving, and now you’re accidentally stuck inside a tower that someone moved over you. Sometimes people forget where their wizardis, which often leads to “Hmm, I thought my dude was in this tower.” It’s hilarious fun — and it’s a short game!

Did I park my wizard here? Who can remember in Wandering Towers!

The last game of the night was Phantom Ink. This game is AMAZING! It’s a clever party large-group game that manages to keep everyone engaged throughout the game. Players split off into two groups of mediums who try to guess an object that one person on their team, the designated spirits, knows. The mediums choose two cards from their hands that have random questions and give them to their spirit, and the spirit chooses one to answer — one letter at a time.

Can you guess the clues? Yeah, sometimes we couldn’t either, and it was hilarious.

The mediums at any time can say “Silencio!” if they can guess the answer. Or if they don’t want too much of their word revealed as it may give the other team a clue, even though they don’t know what the question is. It’s really entertaining when a round goes off the rails, but it rarely completely comes undone. One team usually ends up getting the word before the end of the game. I also did a review on it on The Five By Episode 150.

Phantom Ink was a big hit to close out Sunday night!

Monday

Monday was the last day of SDHistCon. Some friends had already flown out this morning, but I got a chance to play a few games before I drove back to Phoenix. I played Nathan Fullerton’s prototype of The Most Insignificant Office, a card game about who will become vice president to George Washington. The different suits represent different men, and players are playing one card into their scoring pile and, depending on the round, a card or two or three into the middle, which then will be shuffled. Players then vote for or against the cards to be tabulated into votes for a specific person, and if it gets approved, that person moves up on the track. Hopefully the cards you put into your pile match the person in second place behind George Washington at the end of the game. Because if George isn’t No. 1, then everyone loses. 

Back during George Washington’s time, the person with the second-most votes became VP.

The last game of the convention I played was Bread by Xoe Allred. It’s the end of the world, and you need bread to survive. Players play through a deck of cards where they can gather or build in their bunker, but you need bread in order to quell unrest. I love the artwork on this, and working together is harder than it looks! 

We are all looking for bread to survive the apocalypse.

And that ended my four-day convention in San Diego. It had been an exhausting few weeks leading up to this convection, so I was glad to step away and unplug for a few days with good company.

Taylor, Liz, Andrew Bucholtz and I before Taylor and Liz left town.

The convention is always so inviting, and I love meeting new people and learning about their game designs. By the time this post goes to print, I have already attended Rincon in Tucson (more on that coming soon), but the next historic gaming convention I’ll be going to will be Circle DC in March. Hope to see you there one day. And let me know which of these games you’re interested in! 

The main gaming area at SDHistCon has tons of seating!