Tag: chicken

Granite Game Summit 2025: House of Fado, I’m Stuck in the Lift, Galactic Cruise

Granite Game Summit 2025: House of Fado, I’m Stuck in the Lift, Galactic Cruise

Earlier this month, my husband and I went to Granite Game Summit in Nashua, New Hampshire, for the second year in a row. The weather was very chilly (by desert people standards), but the people and gaming were fire! 

This year, G2S was held on March 6-9, 2025. Chris won a badge last year so we decided to attend again this year after having such a great time last year. We flew from Phoenix straight into Manchester-Boston Regional Airport, which was about a 15 minute drive from the convention hotel, the Doubletree in Nashua. We landed on Thursday afternoon and headed to the hotel where I saw some snow. 

I know it’s muddy snow but I was still mesmerized! It was 90 degrees the previous week in Phoenix.

We checked in and said hello to Kimberly, an amazing human and one of the co-organizers of G2S. She said that about 600 tickets were sold for the event. The convention had lots of seating, in both masked and unmasked areas, and two food trucks came to the hotel each day, so lots of food options on site, including the hotel restaurant.

Saying hello to Kimberly, one of the Granite Game Summit organizers.

The first game we played was House of Fado, designed by Vital Lacerda and João Quintela Martins. Marc, a local gamer we had met last year, taught the game on the fly as he just took the box off the gaming shelf and started reading. Very impressive! 

Marc, in the back right, taught our first game of the convention: House of Fado.

The game is set in Portugal when restaurants serve traditional food alongside musical performances of fado, a music genre that can be traced back to the 1820s. It’s a 4P game where players are managing restaurants, attracting customers, and contracting and promoting fadistas and musicians to gain prestige for their fado house. It features a similar bump mechanism as Lacerda’s The Gallerist, and true to a Lacerda game, a lot of different actions need to be done in order to do the one big action you want to eventually do. Over the past few years, Lacerda has been releasing shorter versions of his flagship games. And to me, House of Fado feels most similar to his longer crunchy games, even though it only plays in about 30-60 minutes. 

The action spots sit between two sections so you have choices. If you get bumped, you get a bonus!

A group of us then went to get dinner at Chen Yang Li, which is down the street from the hotel. We ordered drinks and multiple peking ducks and feasted like kings! So yummy!

Scorpion drinks come with giant straws for sharing!

After dinner, a group of us played I’m Stuck in the Lift, a bonkers party game in which you and other players guess which floor the elevator will stop on. But you all secretly and simultaneously have the option to push the elevator up and down floors. If you guess correctly – or get really lucky with your predictions – you score VPs. The game lasts for 11 very quick rounds and plays up to 8 players. 

I’m Stuck in the Lift was very on-brand for the evening as the hotel elevator had some issues that night.

We then played a 8P game of Chicken!, a unique push-your-luck game about chickens and eggs, but really, you’re really pushing the luck of the next player. Players roll up to two times in an attempt to get the most chickens, but if you roll three foxes, your turn is over. Also, if you get eggs during your roll, you add more dice to your hand, and some of those dice can be higher rewards but with more risks. 

Counting your chickens before the foxes get you!

On Friday, we began the day by playing the trick-taking game Fibonachos, taught by Daniel Newman. At the start of the round, nacho cards are dealt to players, and a “spicy card” from a separate deck is flipped over for scoring after the round. The player left of the dealer starts the round by playing a card.

Daniel always has so a bag of trick-taking games so it was cool to try them all out this weekend.

Other players have to play suit if they can, and if they can’t, they can play a fibonacho card instead. The fibonacho card does not become trump though if there’s only one card in the round. A second fibonacho card must be played, and the higher value card wins the trick. I like the unique twist of the uncertainty of being able to take a trick is dependent on if another player plays a fibonacho card. When everyone plays their entire hands, everyone counts their spicy points and if your total equals a Fibonacci number (1, 2, 3, 5, 8, 13, 21), then you score the next Fibonacci number instead as your total. 

Spicy cards in Fibonacho. The name just cracks me up!

Next up was Castle Combo. I’ve been playing this game a lot recently and even reviewed it on the latest episode of The Five By where we talk about affordable games. Castle Combo is a tableau-building game where players will draft 9 cards to create a 3×3 grid at the end of the game. There are two market rows – the village and castle – and players can only purchase a card from the row that the king’s messenger is in. Once purchased, players place that card into their tableau, potentially receiving immediate benefits or end-of-game benefits, depending on the card. I really like the spatial puzzle in this game, as some cards give you victory points based on its location in your grid or what it’s surrounded by, and you may spend a few rounds waiting for that perfect card to show up in the market. Players also can receive keys to wipe the market or move the king’s messenger to a different row. A lot of depth in a small card game!

Creating my 3×3 tableau in Castle Combo. The artwork is so cute.

We then played another trick-taking game called Kansas City. I loved the look of this game with its sleek black art deco design and a stylistic representation of different industries in Kansas City. In this game, players are trying to win a fixed number of tricks. In our 4P game, zero tricks is zero points, 1 trick 5 points, 2 tricks 10 points, 3 tricks 15 points, 4 tricks 5 points and 5+ tricks zero points. When you lose a trick, you can designate a card to be trump by removing it from your hand and placing it in front of you. This gives people information about what cards are left in play in people’s hands and also allows you to manipulate your game play to win the optimal number of tricks. You don’t want to be stuck with trump cards after you’ve won three tricks because then that might mean you don’t gain as many points as winning just the three tricks. 

The art style for Kansas City is so pretty!

We then headed out for a fun lunch at The Hidden Pig, a gastropub in Nashua. Everything was yummy and these guys are always so fun to hang out with!

So happy we got a chance to hang out with Patrick, Eric and Chip!

After lunch, we played Party Mix, a new prototype from Chip Beauvais where you push your luck to collect your favorite snack mix items. Players get a secret starting ingredient and at the end of the game, those ingredients are worth 2 points instead of 1 point for other ingredients. On your turn, you can stick your hand inside the party mix bag and grab as many items as you’d like. The more you grab, the more likely you’ll bust. For every pair of the same item, you must return another item to the bag. If you collect three pairs of items, you bust and it’s the end of your turn. The items you do collect, you place into your muffin cup and count them up at the end of the game. The player who received the least number of items for the round gets a card that gives you an ability. 

Chip handed out a bag of Chex Mix for the winner of each demo.

Chris and I then played a quick 2P game of Othello, which was one of the door prizes for G2S, which you receive for spinning the wheel. We also received This Is Not A Hat, which is insanely hilarious but got to play after this weekend. Anyway, in Othello, one player is white and one player is black, and on your turn, you place one of your tokens onto the board. If you trap your opponent’s pieces in a row or column and have one of your pieces at the other end, you flip over all those pieces into your color. Such a fun classic game! And I was reminded that I used to play a lot of this game on a phone app called Reversi. 

I have not played Othello in years! Yes, I beat Chris.

We then played the Japanese card game In Front of the Elevator, a game I had purchased during our Japan trip last year. In this game, players are trying to get more of their family members to the front of the line to get into the elevator. The order of who can sneak past another person is as follows: girls can sneak past boys, boys in front of moms, moms in front of dads, dads in front of grandmas, grandpas in front of grandmas, and little girls in front of grandpa. At each elevator, only the first three to four people will score points each round. 

I love the artwork for Saashi games. This bottom elevator will score four people, with the fourth person in line scoring the most points.

I also brought Before the Guests Arrive, a game where you’re cleaning up your home before people arrive. Nobody likes a messy house! At the start of the game, you lay out 10-13 cards in an interlocking series of rows and columns, and on your turn, you choose a row or column and take all the cards in it and place them in front of you. After taking cards, you can tidy up with one family member, and depending on how many hands they have on their card, that’s how many items they can put away. Each family member can also only up specific types of items, so collecting the matching sets of cards would help score more VPs. The game abruptly ends when the guests arrive, a card shuffled into the bottom of the deck. 

Nothing like a deadline of people coming over to make you tidy up!

We then played Not It, a very fast-paced card where you play a card from your hand that doesn’t match any of the elements on the three dice that come out of the dice tower. The dice have symbols, colors and backgrounds on them (white, stripes or polka dots). If your card has any of these matching elements, you get a penalty card. The first player to get rid of their cards wins the game. For anyone who has played the card game Set, this is the reverse of that game! 

The peace sign card would give me a penalty since the stripes match one of the dice characteristics.

The last game we played on Friday was Stationfall, taught by the awesome Tiffany Leigh. So glad I got to meet her in real life! Our Stationfall game included 7 people, and it was all kinds of bonkers! In the game, there were 17 characters in play, and players are secretly two of those identities, one being your main person and the other your secondary identity, leaving 3 characters not tied to anyone On your turn, you can activate any of the characters and have them do your bidding, which ideally would be helping your character achieve their objectives for more VPs, but dang, that space station is so large and it takes so long to get anywhere! Also, the game lasts a fixed number of rounds and at the end, the ship blows up, so if you aren’t able to evacuate the blast, you won’t be eligible to win the game. Our game was especially tough as nobody was the medical robot, which make it really difficult for people to heal while the telepathic rat was just running amok on the ship. What an experience!

The chaotic adventure of Stationfall! Watch out for that telepathic rat.

After our game ended, we spent some time with Kimberly and Suzi just chilling before the convention doors closed up for the night at midnight.

Love hanging out with Suzi and Kimberly!

On Sunday, we started the day with a demo of The Transit of Venus designed by Nathan Fullerton, who I had met at SDHistCon last year. Nathan lives in New Hampshire and it was good to see him again at this convention! 

Nate Fullerton was one of the guest designers at the convention.

The Transit of Venus is a cooperative cribbage game where four centuries of astronomers are working to see the celestial event. It was a little mind blowing working together to set up the crib for other players because all players need to be able to surpass the Venus peg on the board at the end of the game or else everyone loses. Cribbage scoring rules apply otherwise, and players get milestone cards with abilities when they pass certain spots on the track. Such a neat cooperative twist on a classic game! 

The cooperative nature of the Transit of Venus through us for a loop — a good loop!

I then taught a 3P game of Fromage, also one of my favorite games of 2024! I love the timing mechanism of the game and how crunchy it is for a game that plays in about an hour. Players have three cheese workers in their hand, and you can place one worker to make cheese and one to collect resources in the cheese board quadrant that’s immediately in front of you. This is simultaneously done and after everyone is finished with their placement, the cheese board rotates, placing a new quadrant in front of everyone. You also only get your worker back when the worker is facing you again at the start of the round. So your cheese worker can be held up on the board from 1-3 rounds depending on the rewards you gain or the type of cheese you produce. 

The rotating board timing mechanism for Fromage is so good!

The big game we played on Sunday was Galactic Cruise, and it took up a majority of the day. Galactic Cruise is gorgeous and very crunchy. It feels like a Lacerda but it’s not, and it even looks like it because the artwork was done by Ian O’Toole! In Galactic Cruise, players are creating cruise rocket ships to send passengers to their favored destinations. Naturally, that requires a lot of planning, and again, much like Lacerda games, a lot of turns have to be taken in order to do the grand thing you want to do. 

Lots of things happening in Galactic Cruise. So crunchy!

Players also have a personal board with bonuses they can unlock as thresholds are met and rocket ships are sent into space. Action spots on the main board have two actions you can choose from, but you can also expand your network to take actions on adjacent spots if you are connected to them. Each player has a little menu of actions available and what all the symbols mean on the board. Had a great time playing this heavy euro, and I really liked all the details they put into this game, from the dual-layer player boards to the unique rooms you can add to your cruise rocket ship, including a board game convention and a massage lounge. Sounds like it’d be a fun trip! 

We finished the game after 5 hours, which included about an hour of teach. Thanks, Ryan, for teaching!

Chris and I then attended a G2S trivia event. For those that know me, I LOVE TRIVIA, and this was such a delight to join up with gamer friends and collectively pull all the random-knowledge bits stuck in our brain. We had a great group, and we played 2nd in the game. My favorite category was the final category in which board game covers were printed on sheets of paper, but if you look closely, other elements that don’t belong to that board game cover were photoshopped onto it and it was our job to name those other games.   

Go team Mechanical Keyboard Switch Sampler Pack!

And with that, Chris and I grabbed a quick dinner and then said bye to friends because it was late Saturday night. We had to leave early for Boston the next morning to catch our flight, and it was also the weekend of the time change, so we were losing an hour of sleep. Chris and I love coming to this convention and we had a wonderful time hanging out with friends and playing new games. All in all, I played 15 games over the course of a few days.

Love attending G2S. Lots of gaming in such a chill and inclusive environment!

The next convention for me will be Circle DC, which starts on March 28 in Washington, D.C. I’m also excited to do some sightseeing before the con and see some friends in town. Cross your fingers for me that I get to see cherry blossoms in bloom!

Top 10 games I played for the first time in 2024

Top 10 games I played for the first time in 2024

So it’s 2025, and I know I’m a little late with my best of 2024 list, but hey, it’s still early January! That’s got to count for something! 2024 was another memorable year. I attended two conventions for the first time – Granite Game Summit and Circle DC – enjoying some touristy stuff while I was there. I also attended my usual ones – Consimworld, SDHistCon and RinCon. Last year, I also rejoined a weekly gaming group, so I’ve been fortunate to be able to get in more gaming than I had done so in the past few years. Without further delay: here are the top 10 games I played in 2024. 

10. Chicken 

Chicken! is a fast dice-rolling game that plays 2-8 players in about 20 minutes. It’s a dice-rolling, push-your-luck game that comes with 4 white dice, 4 orange dice, 4 yellow dice, 8 player tokens and one very snazzy cloth board. All these things fit into a tube canister adorned with yellow orange retro chicken artwork. 

Are you chicken?! Chuck some dice and count your chickens before the foxes arrive.

The goal of the game is to chuck your dice to get a bunch of chickens before rolling 3 foxes, ending your turn. As you roll dice, you may spawn even more dice for your next roll, doubling the reward but also increasing your chances of getting those pesky foxes. If you don’t bust though, you count your chickens and then roll all those dice to the next player. It’s pretty fun seeing them sweat with the handful of dice you hand over. They can roll their dice or just forfeit their turn, which can prompt some playful “are you chicken?” teasing. The first person to get 25 chickens wins the game. 

9. Bonsai

In Bonsai, players take on the role of bonsai masters growing their own tree. It plays 1 to 4 players in about 40 minutes. It’s a charming card-drafting and tile-laying exercise in tranquility, with a bit of puzzle play. The game comes with a slim horizontal board to hold a deck of zen cards, and each player begins with a pot tile and a seishi tile. There’s also over 156 bonsai tile, which will be used to create individual bonsai trees. 

Enjoy some peace and tranquility as you build the best bonsai tree.

On your turn, you do one of two things: either meditate or cultivate. If you meditate, you choose one of the face-up cards from the board. Depending on which spot you take the card from, you may receive one or more types of bonsai tiles in four varieties: wood, leaf, flower and fruit. Each type has a distinct placement restriction and scoring value. If you instead decide to cultivate on your turn, you can build as many bonsai tiles in your tree as seishi growth cards allow. As you collect more tool cards from the meditate action, you can potentially drop a lot of bonsai tiles all at once when you take the cultivate action. The game is so zen and it’s so fun seeing the fruits of your labor in the bonsai tree in front of you. 

8. Let’s Go to Japan

I got a chance to play Let’s Go to Japan right before my own Japan trip this year, and the game pretty much mirrored my life leading up to the trip because I am an insane trip planner! I mean, how can anyone stay organized without spreadsheets and lists? In the board game, players draw activity cards to strategically place them on different days of the week during their weeklong itinerary. Players must decide if which attractions they have to go to 

If you love planning trips, Let’s Go to Japan does just that!

In Let’s Go! To Japan, you are a traveler planning, then experiencing your own dream vacation to Japan. The game consists of thirteen rounds in which players draw activity cards illustrated by Japan-based artists and strategically place them on different days in their week-long itinerary. These can’t-miss tourist attractions will have you bouncing between Tokyo and Kyoto as you try to puzzle out the optimal activities to maximize your experience while balancing your resources. The game ends with a final round in which you ultimately go on your planned trip, activating each of your cards in order along the way. The player who collects the most points by the end of their trip wins, and it’s so fun reading over the cards of the trip you planned in front of you. 

7. White Castle 

In White Castle, players are working to become the most influential clan in Japan’s Himeji stronghold. It’s a Euro-style game where you take three actions in each round, a total of nine actions in the entire game, but of course, you may be able to combo actions depending on which of the dice you choose for your action.

Trying to train warriors and schmooze my way up the castle doors in White Castle.

The red, white and black dice (equal to the total number of players plus 1) sit on these dainty cardboard bridges in ascending order, and you may have to pay to place a dice on an action slot or receive money depending on what dice is sitting there already. Overall, players can tend the gardens, defend the castle or progress up the social ladder of the nobility. The economy is extremely tight and if there’s a bad roll, everyone is choosing from less-than-ideal dice, but I love how crunchy the game is for a game that’s under 2 hours, even shorter with 2P! There’s an expansion that just came out for this game, and I’m totally looking to buy a copy when it’s back in stock. 

6. Raising Robots

Part Wingspan, Part Race for the Galaxy, Raising Robots is a delightful engine builder tableau builder where players are young famous inventors attending school, getting good grades and creating robots. In each round, players secretly and simultaneously assign two of their five phase cards to two energy cards they’ve drawn. When everyone has picked their phase cards, they’re revealed and those selected phase cards will be the only phases in play for the round for everyone. Additionally, if an energy card has a cube printed on it, that cube goes onto the main board to show that action is available for everyone should they do those to do it. 

We’re building robots in our tableau in Raising Robots.

Then players on their own go through each of their phase areas, activating actions they’re allowed to do this round, whether collecting resources or building robots in various rows on their personal tableau. Gameplay continues for eight rounds, and if you’re an efficient tableau builder, you’ll have a whole army of cute little robots pumping out resources and victory points for you. The artwork is just adorable and lots of punny names for the robots themselves. 

5. Fromage

Fromage is a delightful cheese-wheel of a game! Players are simultaneously making, aging and selling cheese blocks (yep, little plastic pieces) by placing them onto inlaid spots on the quadrant of the cheese wheel that’s facing them. When players have completed their turn, the circular board rotates, and another section of the board is now facing you for you to take your turn. 

This cheese player board! Fromage is such a clever game with its aging/timing mechanism.

I love the timing element of this game, a less brain-burnery version of Tzolk’in. You only have three cheese pieces for the game, and you don’t get that piece back until it’s facing you again on the board. Placing your workers in high-return slots will delay their return to you for possibly up to three turns, so planning your moves is a huge part of this game. You don’t want to start a turn without any workers in your hand. The game plays under an hour and pairs perfectly with cheese and crackers, of course! 

4. Rock Hard: 1977

Rock Hard: 1977 came out in 2024 and is designed by a real-life 1970s rock star, Jackie Fox. In the game, players are up-and-coming musicians and are working hard to practice songs, play gigs, get a record deal and become a famous rock star of 1977. Turns out, the road to stardom is a challenging one as players need to balance working an actual job and collecting money in order to follow their dreams. Players can dabble in “candy” to accomplish more each day, but too much “candy” will land you recovery. 

Do you have what it takes to be a successful 1970s rock star?

I love the entire retro look of this game as well as its top-notch components of this game, including dual-layer cardboard to place the character you’re playing, the groovy music dials that represent your various tracks, and cardboard candy and guitar picks. It’s one of those rare cool euros that oozes with theme!

3. Red Dust Rebellion

Volume 12 of GMT Games’ COIN series takes us to an unexpected place: Mars, more specifically the Martian revolt and revolution in the 2250, 200 years after Mars was colonized. This setting is quite the departure from previous COIN games, a change that I wholeheartedly can get on board with. Each faction — Martian government, Corporations, Red Dust Movement and Church of the Reclaimer — have their own different win condition, with a fifth non-player faction, the Earth Government, also in play. 

A COIN game that place on Mars! I appreciated the theme of this game.

The Marvian government, Corporation and the Earth Government are friends with each other, creating the counter insurgency mechanism of this game. The Reclaimer faction, however, behaves unlike any other faction in any COIN game I’ve played. They can actually discard asset cards to move forward on initiative. Your turn in a COIN has always been at the mercy of initiative on event cards, so this is a neat addition. I love the dusty red look of the board and am amused by the dust storm markers, called haboobs, in the game. In Arizona, we, too, call dust storms haboobs. 

2. Arcs

I’ve been talking a lot about Arcs toward the end of last year and teaching many, many games of it, so it was a tough choice between No. 2 and No. 1. Ultimately, I placed Arcs at No. 2, because the top game edged out Arcs a little bit more for the types of games I most enjoy playing. Arcs is epic, there’s no denying that. It’s a card-driven space opera, a sci-fi strategy game of multi-use cards, initiative and declaring ambitions. 

Arcs is equally gorgeous and enjoyable. Take down your enemies in space!

The board and components are just gorgeous, and each game I’ve played feels fresh and engaging, because for better or worse, you’re at the mercy of the hand of cards you’ve been dealt. With each card that gets played, a menu of actions are available to that player. But that hand of cards forces you to make tough decisions about surpassing the lead card, copying, pivoting or seizing the initiative so that you can play a lead card first in the next round. The game continues for five chapters, or if a player reaches enough points, which can happen as early as Chapter. 3. 

1. Windmill Valley

And my top game of 2024 is Windmill Valley! This crunchy euro is about tulip farming and selling tulip bulbs and enhancing your windmills. What makes this game stand out is that each player has a windmill board, made up of two different sized-wheels that rotate at different speeds, which then determine what actions you’ll be doing on your turn. It’s such a clever mechanism, one that requires you to really plan out your turns!

Windmill Valley has many of the elements that I enjoy in a crunchy euro.

At the start of your turn, you can choose how to set the floodgate markers, which determines the number of action spaces your wheel turns for your turn. Most of the actions take place on the main board, where you’ll be taking farm enhancement cards, windmill board upgrades, visiting the market, building windmills and conducting foreign trade. Meanwhile, you’ll also be planting tulip bulbs in your personal board to score points, and as you get more windmills off your personal board, different sets and colors of flowers will score. I’m a sucker for beautiful games, as this has lovely wooden windmills and tulip pieces, and it being a crunchy euro as well sold it for me as the top game of 2024. And now I just want to tiptoe through the tulips …

And that’s a wrap for 2024! Thanks for making it all the way down here through this list. What are some of your favorite games you’ve played last year? And even though it’s almost mid-January, I, and my dog, want to wish you a very Happy New Year! May this year be filled with lots of gaming!

It took a lot of treats for my sweet boy to pose like this.