Tag: castle combo

Circle DC 2025: Painkillers, SCOTUS, Chalice of Poison, Cherry blossoms

Circle DC 2025: Painkillers, SCOTUS, Chalice of Poison, Cherry blossoms

This year, Circle DC, an annual convention held by historical game publisher Fort Circle, was held on March 28-30, 2025. It was mostly held at the DC History Center, with a few gaming opportunities at satellite locations, and while that main location presented some challenges, mainly closing at 8 p.m. each day, we figured out how to make it work and continue gaming even later.

The former Carnegie Library now holds an Apple Store, which is why the Circle DC had to shut its doors at 8 p.m., and the DC History Center upstairs.

Fort Circle did the best they could do with the upheaval in the nation’s capital. Plus, one of convention highlights, in addition to all the gaming and seeing friends, was the cherry blossoms. I was in heaven! I mean, look at that! 

Oh my! The cherry blossoms were in full bloom in D.C.!

I arrived in D.C. on Wednesday night to meet some non-convention friends (and play some backgammon in Arlington) and then I wanted to spend Thursday sightseeing. I ended up at the Jefferson Memorial early Thursday morning and made my way on foot through the city.

The Thomas Jefferson Memorial is across the Tidal Basin.

I also visited the Spy Museum, which had all kinds of neat exhibits and history about spies and their contraptions. Lots of secrets!

Yes, the Germans strapped cameras onto pigeons to take spy photos during WWI.

The current special exhibit “Bond in Motion” is about the vehicles used by superspy James Bond. I’m a sucker for James Bond movies and couldn’t resist this photo-op.

Channeling my inner spy while racing down the mountainside.

I then walked over to the National Portrait Gallery to roam the halls and see some artwork, such as see this lovely angel.

Angel by Abbot Handerson Thayer.

And of course, I sauntered over to the Presidential Portraits to look at former President Barack Obama’s presidential portrait. 

Obama’s portrait was done by Kehinde Wiley, whose colorful work I adore.

Near the National Portrait Gallery portrait gallery was where the guys and I met up for dinner. We had Cuban food at Cuba Libre, and a few Cuba Libres, too!

We did not play Cuba Libre at Cube Libre. But we ordered some!

Afterwards, we went to Astro Beer Hall for the pre-convention mixer. These pre-con events are always a good opportunity to catch up with people who arrived in town for the convention.

Circle DC reserved a side room for convention attendees.

Friday

My first event on Friday was a VIP tour of the U.S. Supreme Court. I was bummed that I couldn’t take any photos in any of the main areas, but we did begin our tour in the very room where the justices rule on the law. Outside in the hall, however, I was allowed to take some photos of some architecture and this fancy elevator. 

The fancy elevator inside the SCOTUS building had an attendant inside running it.

Our nice tour guide took us to the law library and a few conference rooms, where previous chief justices’ portraits were hanging. The tour guide did verify my question about the basketball court in the building, which sits above the courtroom, “the highest court in America,” he said. 

Our cool SCOTUS VIP tour. We are all standing in front of the statue of John Marshall, the fourth chief justice of the Supreme Court of the United States and the longest-serving one, too. Photo from Nathan Pinckney

I then took a Lyft back to the DC History Center and checked in to get my badge. The convention was held on the second floor of the building, in two large rooms, one open space in the middle and a few smaller rooms.

The DC History Center had two larger rooms for gaming and one open area space in between the two rooms, as well as a few smaller rooms.

My first game of Friday was Painkillers, designed by Brooks Barber, about the American opioid epidemic in the 1990s. This prototype centers on five states: Ohio, Kentucky, Pennsylvania, West Virginia and Virginia, and players are different pharmaceutical companies expanding into these areas to get people hooked, but without them dying. Meanwhile, evidence is being collected from federal officials in order to potentially prosecute these companies. The game is bleak, and playing as one of the Big Pharms showcased how insidious those companies were. We all ended up losing as the game had a collective loss condition once so many deaths occurred. Brooks said he was going to tinker with the end-game conditions, and I’m very much looking forward to see where this game goes.

Painkillers showcases the devastation that the opioid epidemic did in this part of the U.S. in the 1990s.

After that, I taught a game of Castle Combo, one of my favorite shorter games of late, a game that lasts a quick nine rounds. Players are buying either castle cards or village cards for their 3×3 tableau, and depending what you buy, you can combo end-game scoring and/or collect resources for purchasing future cards.

Building out my little 3×3 tableau in Castle Combo.

Building out your tableau a certain way in the hopes of finding a card for a specific slot is such a fun puzzly experience. Very satisfying when it all works out!

Everyone enjoyed learning and playing Castle Combo!

I then popped by to see a demo of Fruit, Dan Bullock’s prototype. I first played this last year at Circle DC and it’s neat to see the development of this game with each convention.

The Fruit board has had some tweaks since I last saw it.

Next up was Tournament at Avalon, a Medieval-themed trick-taking game with special abilities. You’re battling players with different suits: arrows, swords, deception, sorcery and alchemy, which is wild. Each player is a character with a companion, and the goal is to take the fewest number of tricks while inflicting injury onto others. Players play cards into a melee, and if you cannot follow suit, you will be shamed and get 5 points of injury. Also, if you play the same number as someone else, you enter a feint and can’t lose in the melee. It was all kinds of chaos. 

Ready for some melee with alchemy!

After a nice dinner of Southeast Asian food at Laos in Town, we walked on over to Wunder Garten, where we had rented some cabanas to continue gaming. On Friday night, we ended up in the main center booth and played a few games. Naturally, the place was decked out for cherry blossom festival.

Of course I had to take a photo in the cherry blossom throne!

While there, we played another trick-taking game called Man-Eating House, a Japanese card game about a haunted house. There are children in the house who are trying to get out, ghosts, a dog and an old man. Depending on what’s played in the trick, some actions activate (there’s a flow chart that comes with the game), but ultimately, the old man can’t be beat – unless you’re the dog. He’s a good boy. 

I had the old man in Man-Eating House.

The last game on Friday night was Phantom Ink. I’ve ended many long convention days with this game – and it is still a hit! Players break up into two teams and each team has a ghost and the rest of the players are mediums. The two ghosts agree on the same clue, and each team has to guess the clue before the other team does. A team does this by handing two questions to their ghost, who picks one question and reveals an answer one letter at a time. The active team at any time can stop the ghost from writing out more letters as this is all done in front of everyone. Sometimes you think you have no idea what the clue is, but when it all comes together — and it often does — it’s just so magical. 

Phantom Ink continues to be a crowd pleaser!

Saturday

I started the day with a WWI – Tactics to Doctrine prototype from NB. So full disclosure, I signed up for this game because there was an opening, not knowing that this was an actual hex and counter! TIL that day that Tactics to Doctrine is one such system, and while at times I felt like that dog learning the rules in that board game meme, NB did a great job explaining the game at the Battle of Verdun. I soaked in as much information as I could, read the chits and quickly understood that yes, that is indeed a giant hill that the Germans need to travel up. Our demo did one push, which was four turns. 

France trying to hold off the Germans, who are trying to move up a really big hill.

After a quick lunch, I saw some convention friends, including Rodney Smith, who I have not seen in years, since BGG Spring 2018! We had a fun chat about conventions and it was just so cool to see him and catch up. 

Rodney Smith is one of the nicest people in the industry!

I then said hi to Candice Harris, who, unfortunately, I didn’t get a chance to game with this con. I had a great time gaming with Candice at SDHistCon last year when we played Gibberers. Last year, she also invited me on the BGG Podcast Episode #40 where we talk about our favorite board games based on TV shows.

Always such a pleasure to see Candice!

I then got a chance to play Chalice of Poison, a prototype from Akar Bharadvaj about Iraq invading Iran in the 1980s right after Iran’s Islamic Revolution. This 2P game pits the two countries against each other, with Iraq, starting from a military disadvantage, pushing its way across the center of the board, and Iran desperately trying to hang onto their cubes before they get lost to dissident groups. The game ended in 1983, which pretty much every bystander who walked by and had previously played the game said it had also happened to them that year or 1984. 

It’s Iraq vs Iran in 1980 in Chalice of Poison.

We then played two quick games of Rainbow, first as a 2P, which I don’t recommend, but the game was so fun at 4P. It’s an ADORABLE trick-taker! It has regular trick-taking rules, with some tweaks and there are no suits. Subsequent players must follow with a higher value run or set, or they can play a single card. At the end of the trick, whoever played the biggest combo (i.e. the number of cards), they get first pick from scoring cards placed in the middle of the table. The cards they played into this trick will then become scoring cards for future rounds. It’s such a cool mechanism seeding future scoring cards, and you can be strategic in which cards you play because it might not be worth it to play double 6s if you are only scoring 2 points this turn. It was also nice meeting Board Game Apprentice who joined the game. 

Look at all the rainbows and horsies! Such a delight!

After the DC History Center closed at 8 p.m., we found ourselves back at Wunder Garten, this time under the glorious fuchsia lights in a different cabana. It was a little hilarious setting up for a conclave under this environment.

Dan Bullock explaining how to play Habemus Papam.

Yes, we played Habemus Papam, where up to 6 players are using influence to elect the next pope. I love negotiating games, and, while I did poorly in this game, it was still fun wheeling and dealing with fellow cardinals to push your agenda.

Using my influence to get the pope I want elected!

Sunday

I started the day with a stop by Pearl’s Bagels for a yummy breakfast lox sandwich. The line wasn’t too long like it was the day before when it was seriously a block long. I also love their little french bulldog logo. So cute!

I love me a good lox bagel sandwich!

Then I walked on over to the DC History Center and arrived a little before it opened at 10 a.m. Got to chat with these fun people!

Day 3 of Circle DC!

I then sat down for a demo of Junfa: Struggle for China, a prototype from Carlos Felipe Sanchez. The game takes place in 1920s China when competing warlords were fighting for power.

This prototype takes place in 1920s China where warlords were trying to take over.

The new game designer said he was really interested in this era and hasn’t seen a game on this topic in the historical gaming sphere. The game had area control and a political theater, as well as tracks marking influence from Soviet, Chinese, Western and Japanese powers.

Carlos Felipe Sanchez, the designer of Junfa, is the guy second from the right.

Each day of Circle DC had a raffle for a bunch of board games and other cool prizes. On Sunday, one lucky person won this glorious Sebastian Bae shirt, and that person was Brooks Barber. Brooks, I better see that shirt at SDHistCon! 

The iconic Sebastian Bae shirt. It’s called fashion, look it up!

Giant Diplomacy was also in full force! I think there was actually a second room for Diplomacy as well.

If I had an extra day to spare, I would’ve gotten in on that Giant Diplomacy action!

And with that, I left DC to fly back to Phoenix. Despite some of the chaos leading up to the convention – and my Airbnb canceling on me the month prior, leaving me scrambling to find a new and affordable hotel room in Arlington – Circle DC was such a fun, intimate convention, full of games and prototypes alike. I like hearing about people’s historical interests and learning new mechanisms and projects. I can’t wait to go again next year. And maybe I’ll get to see more cherry blossoms. What a treat!

Yes, more cherry blossoms at the Tidal Basin. I am 100% that person enjoying the scenery.

And for those wondering, the next two conventions I’m planning to go to are Origins in June (it’ll be my first time – send me advice if you’ve gone already!) and Consimworld, an annual favorite right in my backyard! Come out to the desert in July — it’s a dry heat!

Granite Game Summit 2025: House of Fado, I’m Stuck in the Lift, Galactic Cruise

Granite Game Summit 2025: House of Fado, I’m Stuck in the Lift, Galactic Cruise

Earlier this month, my husband and I went to Granite Game Summit in Nashua, New Hampshire, for the second year in a row. The weather was very chilly (by desert people standards), but the people and gaming were fire! 

This year, G2S was held on March 6-9, 2025. Chris won a badge last year so we decided to attend again this year after having such a great time last year. We flew from Phoenix straight into Manchester-Boston Regional Airport, which was about a 15 minute drive from the convention hotel, the Doubletree in Nashua. We landed on Thursday afternoon and headed to the hotel where I saw some snow. 

I know it’s muddy snow but I was still mesmerized! It was 90 degrees the previous week in Phoenix.

We checked in and said hello to Kimberly, an amazing human and one of the co-organizers of G2S. She said that about 600 tickets were sold for the event. The convention had lots of seating, in both masked and unmasked areas, and two food trucks came to the hotel each day, so lots of food options on site, including the hotel restaurant.

Saying hello to Kimberly, one of the Granite Game Summit organizers.

The first game we played was House of Fado, designed by Vital Lacerda and João Quintela Martins. Marc, a local gamer we had met last year, taught the game on the fly as he just took the box off the gaming shelf and started reading. Very impressive! 

Marc, in the back right, taught our first game of the convention: House of Fado.

The game is set in Portugal when restaurants serve traditional food alongside musical performances of fado, a music genre that can be traced back to the 1820s. It’s a 4P game where players are managing restaurants, attracting customers, and contracting and promoting fadistas and musicians to gain prestige for their fado house. It features a similar bump mechanism as Lacerda’s The Gallerist, and true to a Lacerda game, a lot of different actions need to be done in order to do the one big action you want to eventually do. Over the past few years, Lacerda has been releasing shorter versions of his flagship games. And to me, House of Fado feels most similar to his longer crunchy games, even though it only plays in about 30-60 minutes. 

The action spots sit between two sections so you have choices. If you get bumped, you get a bonus!

A group of us then went to get dinner at Chen Yang Li, which is down the street from the hotel. We ordered drinks and multiple peking ducks and feasted like kings! So yummy!

Scorpion drinks come with giant straws for sharing!

After dinner, a group of us played I’m Stuck in the Lift, a bonkers party game in which you and other players guess which floor the elevator will stop on. But you all secretly and simultaneously have the option to push the elevator up and down floors. If you guess correctly – or get really lucky with your predictions – you score VPs. The game lasts for 11 very quick rounds and plays up to 8 players. 

I’m Stuck in the Lift was very on-brand for the evening as the hotel elevator had some issues that night.

We then played a 8P game of Chicken!, a unique push-your-luck game about chickens and eggs, but really, you’re really pushing the luck of the next player. Players roll up to two times in an attempt to get the most chickens, but if you roll three foxes, your turn is over. Also, if you get eggs during your roll, you add more dice to your hand, and some of those dice can be higher rewards but with more risks. 

Counting your chickens before the foxes get you!

On Friday, we began the day by playing the trick-taking game Fibonachos, taught by Daniel Newman. At the start of the round, nacho cards are dealt to players, and a “spicy card” from a separate deck is flipped over for scoring after the round. The player left of the dealer starts the round by playing a card.

Daniel always has so a bag of trick-taking games so it was cool to try them all out this weekend.

Other players have to play suit if they can, and if they can’t, they can play a fibonacho card instead. The fibonacho card does not become trump though if there’s only one card in the round. A second fibonacho card must be played, and the higher value card wins the trick. I like the unique twist of the uncertainty of being able to take a trick is dependent on if another player plays a fibonacho card. When everyone plays their entire hands, everyone counts their spicy points and if your total equals a Fibonacci number (1, 2, 3, 5, 8, 13, 21), then you score the next Fibonacci number instead as your total. 

Spicy cards in Fibonacho. The name just cracks me up!

Next up was Castle Combo. I’ve been playing this game a lot recently and even reviewed it on the latest episode of The Five By where we talk about affordable games. Castle Combo is a tableau-building game where players will draft 9 cards to create a 3×3 grid at the end of the game. There are two market rows – the village and castle – and players can only purchase a card from the row that the king’s messenger is in. Once purchased, players place that card into their tableau, potentially receiving immediate benefits or end-of-game benefits, depending on the card. I really like the spatial puzzle in this game, as some cards give you victory points based on its location in your grid or what it’s surrounded by, and you may spend a few rounds waiting for that perfect card to show up in the market. Players also can receive keys to wipe the market or move the king’s messenger to a different row. A lot of depth in a small card game!

Creating my 3×3 tableau in Castle Combo. The artwork is so cute.

We then played another trick-taking game called Kansas City. I loved the look of this game with its sleek black art deco design and a stylistic representation of different industries in Kansas City. In this game, players are trying to win a fixed number of tricks. In our 4P game, zero tricks is zero points, 1 trick 5 points, 2 tricks 10 points, 3 tricks 15 points, 4 tricks 5 points and 5+ tricks zero points. When you lose a trick, you can designate a card to be trump by removing it from your hand and placing it in front of you. This gives people information about what cards are left in play in people’s hands and also allows you to manipulate your game play to win the optimal number of tricks. You don’t want to be stuck with trump cards after you’ve won three tricks because then that might mean you don’t gain as many points as winning just the three tricks. 

The art style for Kansas City is so pretty!

We then headed out for a fun lunch at The Hidden Pig, a gastropub in Nashua. Everything was yummy and these guys are always so fun to hang out with!

So happy we got a chance to hang out with Patrick, Eric and Chip!

After lunch, we played Party Mix, a new prototype from Chip Beauvais where you push your luck to collect your favorite snack mix items. Players get a secret starting ingredient and at the end of the game, those ingredients are worth 2 points instead of 1 point for other ingredients. On your turn, you can stick your hand inside the party mix bag and grab as many items as you’d like. The more you grab, the more likely you’ll bust. For every pair of the same item, you must return another item to the bag. If you collect three pairs of items, you bust and it’s the end of your turn. The items you do collect, you place into your muffin cup and count them up at the end of the game. The player who received the least number of items for the round gets a card that gives you an ability. 

Chip handed out a bag of Chex Mix for the winner of each demo.

Chris and I then played a quick 2P game of Othello, which was one of the door prizes for G2S, which you receive for spinning the wheel. We also received This Is Not A Hat, which is insanely hilarious but got to play after this weekend. Anyway, in Othello, one player is white and one player is black, and on your turn, you place one of your tokens onto the board. If you trap your opponent’s pieces in a row or column and have one of your pieces at the other end, you flip over all those pieces into your color. Such a fun classic game! And I was reminded that I used to play a lot of this game on a phone app called Reversi. 

I have not played Othello in years! Yes, I beat Chris.

We then played the Japanese card game In Front of the Elevator, a game I had purchased during our Japan trip last year. In this game, players are trying to get more of their family members to the front of the line to get into the elevator. The order of who can sneak past another person is as follows: girls can sneak past boys, boys in front of moms, moms in front of dads, dads in front of grandmas, grandpas in front of grandmas, and little girls in front of grandpa. At each elevator, only the first three to four people will score points each round. 

I love the artwork for Saashi games. This bottom elevator will score four people, with the fourth person in line scoring the most points.

I also brought Before the Guests Arrive, a game where you’re cleaning up your home before people arrive. Nobody likes a messy house! At the start of the game, you lay out 10-13 cards in an interlocking series of rows and columns, and on your turn, you choose a row or column and take all the cards in it and place them in front of you. After taking cards, you can tidy up with one family member, and depending on how many hands they have on their card, that’s how many items they can put away. Each family member can also only up specific types of items, so collecting the matching sets of cards would help score more VPs. The game abruptly ends when the guests arrive, a card shuffled into the bottom of the deck. 

Nothing like a deadline of people coming over to make you tidy up!

We then played Not It, a very fast-paced card where you play a card from your hand that doesn’t match any of the elements on the three dice that come out of the dice tower. The dice have symbols, colors and backgrounds on them (white, stripes or polka dots). If your card has any of these matching elements, you get a penalty card. The first player to get rid of their cards wins the game. For anyone who has played the card game Set, this is the reverse of that game! 

The peace sign card would give me a penalty since the stripes match one of the dice characteristics.

The last game we played on Friday was Stationfall, taught by the awesome Tiffany Leigh. So glad I got to meet her in real life! Our Stationfall game included 7 people, and it was all kinds of bonkers! In the game, there were 17 characters in play, and players are secretly two of those identities, one being your main person and the other your secondary identity, leaving 3 characters not tied to anyone On your turn, you can activate any of the characters and have them do your bidding, which ideally would be helping your character achieve their objectives for more VPs, but dang, that space station is so large and it takes so long to get anywhere! Also, the game lasts a fixed number of rounds and at the end, the ship blows up, so if you aren’t able to evacuate the blast, you won’t be eligible to win the game. Our game was especially tough as nobody was the medical robot, which make it really difficult for people to heal while the telepathic rat was just running amok on the ship. What an experience!

The chaotic adventure of Stationfall! Watch out for that telepathic rat.

After our game ended, we spent some time with Kimberly and Suzi just chilling before the convention doors closed up for the night at midnight.

Love hanging out with Suzi and Kimberly!

On Sunday, we started the day with a demo of The Transit of Venus designed by Nathan Fullerton, who I had met at SDHistCon last year. Nathan lives in New Hampshire and it was good to see him again at this convention! 

Nate Fullerton was one of the guest designers at the convention.

The Transit of Venus is a cooperative cribbage game where four centuries of astronomers are working to see the celestial event. It was a little mind blowing working together to set up the crib for other players because all players need to be able to surpass the Venus peg on the board at the end of the game or else everyone loses. Cribbage scoring rules apply otherwise, and players get milestone cards with abilities when they pass certain spots on the track. Such a neat cooperative twist on a classic game! 

The cooperative nature of the Transit of Venus through us for a loop — a good loop!

I then taught a 3P game of Fromage, also one of my favorite games of 2024! I love the timing mechanism of the game and how crunchy it is for a game that plays in about an hour. Players have three cheese workers in their hand, and you can place one worker to make cheese and one to collect resources in the cheese board quadrant that’s immediately in front of you. This is simultaneously done and after everyone is finished with their placement, the cheese board rotates, placing a new quadrant in front of everyone. You also only get your worker back when the worker is facing you again at the start of the round. So your cheese worker can be held up on the board from 1-3 rounds depending on the rewards you gain or the type of cheese you produce. 

The rotating board timing mechanism for Fromage is so good!

The big game we played on Sunday was Galactic Cruise, and it took up a majority of the day. Galactic Cruise is gorgeous and very crunchy. It feels like a Lacerda but it’s not, and it even looks like it because the artwork was done by Ian O’Toole! In Galactic Cruise, players are creating cruise rocket ships to send passengers to their favored destinations. Naturally, that requires a lot of planning, and again, much like Lacerda games, a lot of turns have to be taken in order to do the grand thing you want to do. 

Lots of things happening in Galactic Cruise. So crunchy!

Players also have a personal board with bonuses they can unlock as thresholds are met and rocket ships are sent into space. Action spots on the main board have two actions you can choose from, but you can also expand your network to take actions on adjacent spots if you are connected to them. Each player has a little menu of actions available and what all the symbols mean on the board. Had a great time playing this heavy euro, and I really liked all the details they put into this game, from the dual-layer player boards to the unique rooms you can add to your cruise rocket ship, including a board game convention and a massage lounge. Sounds like it’d be a fun trip! 

We finished the game after 5 hours, which included about an hour of teach. Thanks, Ryan, for teaching!

Chris and I then attended a G2S trivia event. For those that know me, I LOVE TRIVIA, and this was such a delight to join up with gamer friends and collectively pull all the random-knowledge bits stuck in our brain. We had a great group, and we played 2nd in the game. My favorite category was the final category in which board game covers were printed on sheets of paper, but if you look closely, other elements that don’t belong to that board game cover were photoshopped onto it and it was our job to name those other games.   

Go team Mechanical Keyboard Switch Sampler Pack!

And with that, Chris and I grabbed a quick dinner and then said bye to friends because it was late Saturday night. We had to leave early for Boston the next morning to catch our flight, and it was also the weekend of the time change, so we were losing an hour of sleep. Chris and I love coming to this convention and we had a wonderful time hanging out with friends and playing new games. All in all, I played 15 games over the course of a few days.

Love attending G2S. Lots of gaming in such a chill and inclusive environment!

The next convention for me will be Circle DC, which starts on March 28 in Washington, D.C. I’m also excited to do some sightseeing before the con and see some friends in town. Cross your fingers for me that I get to see cherry blossoms in bloom!