Author: Meeple Lady

Consimworld 2018: Big Push, Flashpoint: South China Sea, Cataclysm, Mr. President

Consimworld 2018: Big Push, Flashpoint: South China Sea, Cataclysm, Mr. President

It’s been two weeks since Consimworld (I had an LA trip in between since so I apologize for the write-up delay), and all I want to do is play more wargames! Consimworld, short for conflict simulation, is a wargame convention that lasts for eight days in Tempe, Arizona. You need eight days, because some of those games take literally three days to play!

I was lucky enough to be a special guest at the convention, now in its 18th year. I went the entire first weekend, and each day after I got off of work for the rest of the week. I got a lot of gaming in, folks! And of course, it was great seeing out-of-town friends and hanging out.

The front of the gorgeous Tempe Mission Palms, my home away from home for a week.

The convention is super informal; there isn’t a sign-up sheet for gaming. Instead, there’s an Excel file online and you can contact people who have expressed interest in playing a specific game. The only events scheduled are the Mega Games, which require official participation since they take a few days to play. There are also nightly seminars, a large flea market and an auction at the end of the week. I got an excellent deal for Thurn and Taxis at $20!

Consimworld is held at the Tempe Mission Palms, which is right off Mill Avenue in downtown Tempe. That means plenty of food options within walking distance and convenient light-rail access. Pretty darn sweet.

It was great seeing Harold Buchanan (center), of the San Diego area, and Dan Bullock, who is from Milwaukee.

My buddy Dan Bullock, designer of No Motherland Without, came into town and we started the first day by playing Pax Porfiriana, Churchill and John Company. I ended up losing Churchill on the die roll because I was 17 points ahead. It was a fun experience though as we played all 10 rounds, which was my first time playing the long scenario.

I ALMOST won Churchill as FDR in our long scenario. Alas, that die roll.

Harold Buchanan, podcaster and game designer of Liberty of Death, taught us the John Company. I ended up playing this game twice during the convention — first as a 6P and then as a 5P. I liked the experience much more as a 5P. John Company is so bonkers! There’s a lot of randomness in the game, but I’ve come to appreciate that at its heart, it’s a negotiation game moreso than an economic game, which is what I had originally thought it was going into the first game. I ended up winning my second game with zero points. ZERO?!?

Should we let the company burn? But I need to retire first! And watch out for that elephant. John Company is all kinds of bonkers.

Day 2 of Consimworld started with Fire in the Lake, my favorite COIN game from GMT Games. I’m most familiar with this war compared with the other COINs I’ve played, and the board is just gorgeous.

I love using my giant tweezers to pick up cubes.

Dan then picked up a copy of The Big Push, a new game from Hollandspiele, and he cracked it open and learned how to play the game right on the spot! I don’t think I could ever do that; the pressure would be so huge that I’d completely mess up a first play.

The Big Push is the newest game from Hollandspiele, who were at the convention selling games and gave a presentation.

The Big Push is a 2P World War I strategic card game in which you program your cards along various battle areas on the board, and resolve them. The order by which you resolve battles matters, and depending on which cards you play, you can add to your attack or defense value with leftover cards in your hands. Lots of tough decisions about timing and card play in a game that played in about 90 minutes. I’m still kicking myself for not picking up a copy. I did purchase Supply Lines of the American Revolution though!

Lots of tough decisions about where card placement, and if that battle is attacking or defending. Crunchy!

Dan, Harold and I then finished Day 2 with a game of play Battlestar Galactica, my favorite! I ended up being a cylon this time. One guy was being super shifty, so Harold brigged him and I became the CagMiral (Cag and Admiral). I was able to just let resources die down for the cylons to cruise into victory. It was marvelous!

About 270 people attended Consimworld, held at the same hotel for the past 18 years. There were 54 newcomers this year. Some attendees even came in as far as New Zealand and Japan!

I arrived on Day 3 after getting off work. I attended the Welcome Reception, where I learned that the convention has been going strong for 18 years! Even more impressive was that there were a group of folks who had attended every single year. The organizer, John Krantz, is now based out of Texas but used to live in Phoenix when he first started the convention and has kept it at the same location since its inception. Which is awesome for me as a local gamer! The reception also raffled off a lot of games!

Here’s me with John Krantz, organizer extraordinaire of Consimworld.

Dan and I also got a chance to play Flashpoint: South China Sea, Harold’s new game. Flashpoint is a 2P card-driven game that pits China and the U.S. in the hotly-contested area of the South China Sea. The Chinese player works to influence countries while the U.S. is works to maintain influence in the region and keep China in check. Meanwhile, tensions between the two countries can escalate through events and actions that take place.

We’re about to play Harold’s Flashpoint: South China Sea. And Tom Russell hung out with us, too!

The game takes place over four rounds in under 60 minutes, and Dan and I had the chance to play the prototype. At the start of each round, a new crisis card is flipped and the text is triggered. Each player then draws up to a hand size of seven event cards and selects a card to bid for initiative. On each event card, there’s a number for action points as well as an event. When bidding for initiative, the event does not trigger, and the person with the higher number on the selected card is the winner. The winner then gets to decide who goes first.

Here’s the prototype board for Flashpoint: South China Sea.

Players then take turns going back and forth playing a card and taking actions based on the action points on the card. In this phase, no matter what, the event always triggers first, and the text is supposed to be taken literally. Dan and I had to get out of the mindset, a la Twilight Struggle, that the event will only affect you negatively. Some of the event cards will say something like “Chinese remove 1 Economic influence from Vietnam,” which means that the Chinese player can remove either the U.S. or Chinese influence cube from the board. (They will likely remove their opponent’s cube, unless there aren’t any left. In that case, then they have to remove one of their own cubes.)

A sampling of the event cards for Flashpoint. The event always triggers first for this game.

After the round ends, countries are scored based on majorities, and players have the option to add add cubes from the Political Warfare track to boost majority. I really enjoyed playing Flashpoint! There’s so much tension in a relatively short game, making hard decisions about the order to play your cards or forgoing an action you had originally planned to instead reduce the Tension track so you can put influence cubes back on the map. Plus, it plays so quickly in 60 minutes, so every majority and VP matter. I can’t wait until this game comes out!

On Day 4, I attended an evening seminar from Hollandspiele. Tom talked about how he and Mary started the company, and how using a print-on-demand business model allowed them to enter the board-game publishing company. Thus, in having their own company, they can publish the idiosyncratic wargames that they want to.

Here’s me with Tom and Mary Russell, who are Hollandspiele. It was lovely meeting them and seeing how they work so well together.

On Day 5, I played The Grizzled twice and learned how to play Cataclysm: A Second World War. It’s a recent release from GMT Games, and the “learning round” took 2 hours to play. The game uses a chit-pulling mechanism, in which your flags and operations are placed into a cup or put on an initiative track. Play is determined by which chit is pulled, or if you’d like to use an interrupt with your chit on an initiative track.

One of GMT Games’ latest releases is Cataclysm. It’s a very long game, my friends.

I then spent the next two nights playing this game, and we only got to Round 5. The first two rounds breezed by, but by Round 3, whenever you do an action that’s next to another power, they get a flag that’s placed into the cup. So then the length of these future rounds exponentially gets longer as more and more chits need to be pulled from the cup. The box says the game lasts for 90-600 minutes. I believe that!

The Cataclysm maps usually go side by side, but we placed them this way because we were on a round table. So many chits!

On Day 6, I stopped by the room where Mr. President was on display. I sat with Gene Billingsley, Rick and Tom as they playtested a scenario for the upcoming title from GMT Games. Mr. President is a ginormous solo game about being president for four years, about advancing your agenda, dealing with diplomatic and war crises, and keeping the U.S. safe.

This is Mr. President. Not shown is a board to the left that dictates the round sequence and tracks your Cabinet, bipartisan cooperation, scandals and a whole host of other things.

This board is a giant map with a bunch of tracks that tell the story of your diplomatic relations and threat levels in various regions across the world. There are events from Crisis cards that come into play, and at its core, it’s a resource management game. It was so inspiring and humbling to sit in on the playtesting process where they were tinkering with various track values. These guys know so much about that point in history! Mr. President aims to give a deep and immersive experience for the solo gamer. But man, it looks so intimidating!

It’s always great seeing Gene! I hope to make it back to GMT Weekend one year.

Lastly, Harold interviewed me for his awesome podcast, Harold on Games. If I’m being honest, it’s always nerve wracking being on the opposite side of the interview chair. I’m used to interviewing people and asking the questions. Check out the episode and listen to all his other interviews as well!

I first met Harold over a year ago at Strategicon in LA. He hosts his own convention in San Diego in November called SD Historical Con.

And then just like that, an entire week of gaming passed. I had a great time at Consimworld, playing both old and new-to-me games. If you love wargaming, then this is the convention to be at.  Next year’s dates are already set. Hope to see you there on June 22-29, 2019!

Thanks for having me, Consimworld! Can’t wait for next year!

High Society: Hobnobbing with rich folks while trying not to go broke

High Society: Hobnobbing with rich folks while trying not to go broke

I had heard about High Society from folks online because of its gorgeous artwork. Then the game went on sale for $10.99 from Book Depository (with free shipping!), and I immediately snatched up a copy without knowing anything about the game. And folks, I have no regrets!

Osprey Games reprinted this old Reiner Knizia game, which originally came out in 1995.

High Society is a bidding card game from Osprey Games that plays 2-5 people in about 20 minutes in which you’re hobnobbing with rich folks and showing off your fancy style while trying not to go broke. It’s designed by Reiner Knizia, and the artwork is done by Medusa Dollmaker in this 2018 reprint. The cards feature a diverse cast of characters, which is wonderful, all illustrated in an Art Nouveau-inspired style.

I seriously love this freaking artwork. Insert all the heart-eye emojis here.

There’s something about bidding games that makes my friends and me lose our freaking minds. It truly becomes this intense game of chicken, and we have so much fun egging on folks to make the next bid. Hilarious bidding escalation always ensures, but you cannot go broke or be the one with the least amount of money at the end of the game before the scoring phase or else you’re eliminated. The first time I played this, we immediately played it again a second time. It was that fun!

Up to five people can play High Society, and each player gets their own set of money cards.

Each player begins with their set of 11 money cards, in values from $1 to $25. As you can see, there aren’t cards for every value in this range. The money cards will be used to bid for various socialites as they come up in the deck. Socialites are worth different points, and some will double your points at the end of the game.

To bid, a player must play one or more money cards in an amount that’s higher than the previous bid. If you pass, you pick up all the money cards you just played and return it to your hand. You’re then out of the bid. The player who bids the most money wins the socialite and discards his or her money cards. The winner then flips over the next socialite card and starts the auction round again.

The disgrace cards. Check out that Scandale! card, also known as the panicked look of when you jump out of your lover’s window because their significant other has come home.

There are also three disgrace cards, which change the bidding ever so slightly. If you are unable to bid or outbid a previous bid on a disgrace card, you will end up taking the card. The disgrace cards either remove one of your socialites, reduce your score by 5 points or half the amount of points you have at the end of the game.

The four prestige cards, which work as the timer in the game. Geez, that Scandale! guy is seriously everywhere.

There are four cards with the green background in the deck, the prestige cards. When the fourth green card comes up, the game ends immediately. But before scoring can happen, the person with the least amount of money is instantly eliminated from the game. Then players can score their socialites, and the person with the most victory points wins the game!

High Society is a short, but delightful, bidding card game that’s easy to teach. The box is small and easily transportable, and the card quality is excellent. Plus, seriously, look at that art! The only people I see not liking this are those who don’t like bidding games. So if you don’t mind bidding games, High Society is a great card game to add to your collection. Who out there has played this?

Things I’ve Learned From Producing A Podcast

Things I’ve Learned From Producing A Podcast

On Jan. 1, 2018, my buddy Greg and I started a new podcast called Hooked On Geek. Every Monday morning since then, with the exception of June 4, a new Hooked On Geek episode came out. I had a great time doing it, but unfortunately, the time commitment was taking its toll on me, and this morning’s episode was my last one.

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BGG Con Spring 2018: Visiting Dallas in May

BGG Con Spring 2018: Visiting Dallas in May

I got the chance to go to BGG Spring in Dallas for the first time at the end of May. My lovely friends from Phoenix, Ohio and Atlanta wanted to meet up somewhere in between all of them, and we all stayed at an airbnb near DFW Airport. I had an amazing time with these guys, and it was just what I needed to de-stress from a chaotic few months. We usually met up yearly for Friendship Con, which I’ve written about here and here.

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Sentient: Doing Math To Score Your Bots

Sentient: Doing Math To Score Your Bots

There’s a misconception among a few people (namely some men I’ve dated) that I’m horrible at math. But in reality, I’m actually pretty decent at math; I just can’t for the life of me do it in my head. Give me some writing utensils and/or my cell phone, and I’ll be able to calculate things and cruise into board-game victory any day.

The first time I encountered Sentient from Renegade Game Studios was late last year, and I was so blown away by it that it immediately made the list for my top 10 games I played for the first time in 2017. Sentient is a clever set-collection, area-control, dice-manipulation game that sometimes involves math. I seriously squealed and said, “That’s FOIL!” when one particular card came out in that first game.

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No Motherland Without: The DPRK vs. the West

No Motherland Without: The DPRK vs. the West

I first encountered No Motherland Without last October at GMT Weekend and immediately fell in love with the game. Game designer Dan Bullock was there, and I had the pleasure of gaming with him and a few other folks I met that weekend. I was drawn to No Motherland Without because it’s a card-driven game similar to Twilight Struggle and 1960: Making the President, both of which I love, plus it also has some unique elements that make this game stand out. It’s set in the Democratic People’s Republic of Korea, and the game is now on Kickstarter! (Edit: The Kickstarter has since been cancelled, as the designer is deciding how to progress. Stay tuned!)

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ZapCon Arcade and Pinball Convention

ZapCon Arcade and Pinball Convention

Last weekend, some friends and I went to the sixth-annual ZapCon Arcade and Pinball Convention at the Mesa Convention Center. It was my first time attending, though they had been telling me for years that I should come check it out. And it did not disappoint!

More conventiongoers playing lots of pinball. This guy is patiently waiting for his turn at the game.

My memories of playing pinball growing up were limited to hanging out in the arcade at the mall with friends or at the local pizza place after sporting events. And I’ve been to a few of the barcades that have sprung up in the Phoenix area in the past few years, but if I’m being honest, I don’t have that big of a connection to those kinds of machines like other folks. Nonetheless, I still went to check this out — and it ended up being so much fun!

Badges for the weekend were $40, or $30 for Saturday and $20 for Sunday. Kids’ badges were at half price. The convention was held in Building C at the Mesa Convention Center, its biggest building, and it was just endless rows and rows of vintage arcade games and pinball games.

Ms. Pac-Man and Donkey Kong! Where’s Billy Mitchell?

The whole hall was dimly lit so that you can see the games clearly, and the convention was packed, but not too packed that it made you feel uncomfortable. People politely waited in line behind a person playing the machine they wanted to play. I even saw a bunch of parents carrying stools so that their little ones could see the screen. I wouldn’t have even thought of that!

The convention had a bunch of tournaments scheduled, which had cash prizes. There was also Pingolf. It’s like golf but with pinball games! Nine machines sat in one corner of the hall for “Pingolf” in which you play all machines and rack up your score like golf. There was a label on each machine, which showed your target score, and you played until you hit that number. If you go through all four of your balls and don’t hit that score, you check the sheet to see where your score fell into the number of strokes, and write your scores for that machine, just like a hole in golf. I ended up getting 56 for the nine machines. It was a lot of fun trying to get to those scores and frustrating when you fell super flat!

Five people get to play as one team in a 10-player game of Killer Queen.

One of the big super video-game machines was Killer Queen, which plays 10 people simultaneously. The Gold and Blue teams battle each other on screen, trying to achieve one of three victory conditions: killing the Queen Bee, moving the snail to their side, or filling your team’s hide with berries. It’s super fun, especially when your team wins! I personally just liked jumping onto the snail and moving that sucker to your goal.

Atari! I’ve never actually played on this; my first video-game console was the original Nintendo.

Outside the main convention floor was the Retro Living Room. In here were retro video-game consoles hooked up to old TVs, where you can sit back on a couch or lounge on a bean-bag chair and play some games from your childhood. Or you can try your hand at giant Super Mario 3! And they were selling beer in this room, so it totally felt chill and loungey.

Giant Nintendo! I saw people playing Super Mario 3 and Contra. Can you imagine up-up-down-down-left-right-left-right-B-A-start on this sucker?

On Saturday night, Minibosses performed in the Retro Living Room. They’re a local band who plays 8-bit video-game scores, and their most-famous song is Metroid. I’ve been going to their shows for over a decade, and it totally made me fell old when it seems like some of their kids are now part of the band. I had a great time listening to them.

Another cool thing about the convention was that there were food trucks hanging out outside of the building. They seemed to rotate every few hours, so that was pretty cool having food options on site. Or you could just drive off to a local restaurant, which there are plenty of in and around Mesa.

It’s Axl Rose and Guns N’ Roses, one degree from Kevin Bacon in Apollo 13.

Overall, I had no idea how the hours would fly by playing pinball over the course of two days. I learned that I don’t like gun-trigger pinball starts (which show sup in games like Jurassic Park and Guns ‘N’ Roses — yep, those guys), and I’m not a fan of the digital screen either, which I played a game of Archer on. It was dizzying to me. My favorite pinball machine I discovered there was the Adam West Batman one. If only I had $7,000 to buy it!

Holy Batman! I was obsessed with this show growing up. I could tell you which actors plays all the villains.

My friends and I also discussed the recent dethroning of Billy Mitchell, villain extraordinaire and “record holder” of “The King of Kong: A Fistful of Quarters” and one booth even had these Game Over T-shirts. I was greatly amused by them. Overall it was a good time, and I’m glad I went!

Game Over, Billy Mitchell! Go Team Steve Weibe!

A Quick Weekend in LA

A Quick Weekend in LA

Last week, I mentioned to a friend that I was “just heading to L.A.” for the weekend, and he sarcastically responded, “Oh, is that it? No big deal.” To me, it’s just hopping home, the city where I grew up, for the weekend, but there are probably some of you who haven’t been, so I’m going to recap my quick two days there and share some of my favorite places. And by the way, there isn’t any board gaming in this post. Stay tuned for next week instead!

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Wasabi!: Completing Sushi Recipes — With Style!

Wasabi!: Completing Sushi Recipes — With Style!

For the past two years, every time there was a board-game garage sale or flea market, I’d always be on the lookout for Wasabi! It’s an older Z-Man game from 2008, and it’s on my list of grail games that I wished I had a copy of. Recently, my Hooked On Geek podcast co-host Greg randomly mentioned in an episode that it was a grail game of mine, and then two weeks ago, Mike said he was going to send me his copy because it never got played. Wow!! The board game community is seriously just so frakkin’ awesome.

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Feudum: Medieval Life With A Behemoth And A Sea Serpent

Feudum: Medieval Life With A Behemoth And A Sea Serpent

So Feudum has arrived on our table, and, despite its whimsy artwork, it’s quite a beast. A behemoth to be exact. And maybe a sea serpent.  My buddy @idontknowrules has been seriously talking about this game since forever, and we got it on table pretty much as soon as it hit his doorstep. The game mechanics aren’t too difficult to learn, but understanding how the system works is quite brain burnery and puzzly. ‘Tis super excellent.

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