It’s been over three years since the last Arizona Game Fair. The previous one had been scheduled for March 2020, but we all know what happened two years ago. This year, the Arizona Game Fair came back in full force, and it was just awesome to see so many familiar faces again in person!
The convention was held on March 10-13, 2022, but I ended up attending just that Friday through Sunday. The previous week, I had been at Dice Tower West and was unable to take that many days off again. Nonetheless, I got lots of gaming in — old games and new ones!
Friday
An Arizona convention wouldn’t be complete without a game of Sidereal Confluence. I dusted off my giant tweezers to run a 7P game of space trading and bartering on Friday morning. I love this game so much, even if I never do well in it! It’s the perfect con game, where a large group of folks can dedicate a few hours respectfully yelling at each other.
After the game, I took a break for lunch and then played a series of shorter games while waiting for friends to finish up their game. First up was No Thanks! Always a fun filler and a quick teach!
Next up was Favelas, a game I’ve always wanted to play. This cute tile-laying game is based on the iconic buildings in Rio de Janeiro. You’re stacking tiles onto your player board and each round, you score for the color majorities, which are dictated by dice rolled at the start of each round. During your turn though, you can also increase or decrease the pips on a die so that one color can be more or less valuable during scoring. So colorful and puzzly!
Then I taught a game of Seikatsu. I just adore the components of this game! My version, and the Arizona Game Fair library version, has these acrylic poker chips that are used during this tile-laying game. I heard that newer editions aren’t like this? You draw chips from a bag and place it onto the center board. You can either score groups of birds now, or score sets of flowers at the end of the game, based on your perspective from the garden. This visual mechanism to the game is pretty clever!
I then learned a solitaire game called Orchard. What a neat game! I normally don’t play solo games but I liked playing this. It’s a good quick game to play if you’re waiting for someone at a bar or restaurant, and it’s about the size of a deck of playing cards. In Orchard, you’re laying 9 down cards and overlapping them in order to grow your fruit harvest, and you have mini dice to keep track of your crop size. The game comes with 18 cards, so after you finish your quick 10-minute game, you’re all set to play another with the 9 other cards you separated out.
The next game I played was Khora. Khora is a civilization-building game set in ancient Greece whose main action turn is similar to that of Twilight Imperium 4 or Puerto Rico. You pick two action tiles to play, and they resolve in the order of the actions, and you spend the whole game working to increase military, economy and culture. Also, the player boards in this game were top-notch.
I then played Match Me! This co-op game was so much fun! Players are given an identical hand of cards that are essentially color swatches. Each player is given one category on their turn and gives players a clue so that they can play one of their color cards that they think best matches the clue. As the round continues, players are left with fewer cards, making it harder to give a good clue! For example, if the category was fast food, the clue giver would say McDonald’s, and hopefully everyone will play the yellow color face down.
We ended Friday night of the convention with a game of Squaring Circleville, a game I had also played at Dice Tower West.
Again, I love the historical background of Squaring Circleville, and I enjoy teaching it to folks — especially those who love the rondel mechanism! It’s so satisfying putting the giant cardboard pieces out to show which sections are upgraded.
Saturday
We started Saturday with a game of Dune: Imperium. I’m enjoying this game more and more with each play. I’m not a huge fan of deckbuilders in general, but this game is the perfect blend of that and worker placement. The game ramps up with each round and it clocks in at under two hours.
I then learned Era: Medieval Age, which is an interesting twist on a roll and write. Instead of filling out player boards, you’re using the dice rolls to build out your little kingdom. I enjoyed the puzzle aspect of this, while the resource management for building things and not get attacked. My only complaint was that the player board was a bright yellow and hard to see the different phases and symbols on it.
We then played a 5P game of Macaron. This cute trick-taking game involves two types of betting — both on the number of bids you think you’ll take as well as which suit, or flavor, is trump. You can also win tricks using some of the cards’ special abilities. Definitely a must-have for fans of trick-taking games. Made me want to get some macarons after the game!
After dinner, I played a game of Vivid Memories, which I didn’t enjoy. We pored through the rulebook on the spot, and it felt like the most important mechanism of this game was just an afterthought based on how the rulebook was written. The game, while gorgeous, is essentially a drafting game where you’re trying to collect memory cards and fragments in order to thread them on your player board and score. I think the rulebook should’ve stressed the importance of threading more, instead of the drafting, because by the time we realized how the game was supposed to play, we were halfway through round 2. And the game only goes to 3 rounds.
We ended Saturday night with a game of Dog Lover. I love the artwork on this one, and it’s quickly becoming my go-to 30-45 minute game at the last few gaming events I’ve been to! Who can say no to these doggies?
Sunday
Sunday morning was for Clinic! This was the game I was hoping to play at this convention, and I was so happy that Brian was able to teach it to me! In Clinic, players are building a medical clinic, which requires building rooms; hiring doctors, nurses and orderlies, and getting patients — all the while making sure everyone has a parking space! And the more efficient your clinic is, meaning fewer steps each person has to take to get treated, the better it will be for your bottom line! I also like the spatial element to this game when you’re building rooms, as you can build up and out.
While I was helping clean up Clinic, two ladies came by and asked if I was Filipino. And I said yes. They then got super excited about seeing another Filipino lady, and immediately called over another Filipino lady so that we could take a group photo. It just warmed my heart that they got so excited over seeing another person like them at a convention, and just reminds me how important representation is in these gaming spaces. We all got to know each other a bit and exchanged information to schedule a game day sometime!
I then played Juicy Fruits, a darling fruit-drafting with chunky wooden pieces! In this game, you’re collecting fruit pieces to fulfill orders and build buildings.
It reminds me of those childhood puzzle games where you’re moving number pieces to put them back in order, but in this game, you’re moving fruit tiles on your player board, and the farther they move, the more pieces of fruit you collect. Then you can trade your fruit in to fulfill orders or buy buildings for victory points. As you fulfill your orders, your player board opens up and the game can really escalate quickly to the end condition.
The last game I played at Arizona Game Fair was Long Shot: The Dice Game. It’s also roll-and-write game where you use your dice rolls to fill out your player sheet to buy horses, place bets, influence race movement and use special abilities. And on each roll, at least one horse will move, so you can strategically purchase the horse, or even bet on it. It’s such a riot!
And that concludes all the gaming I did at Arizona Game Fair. Thanks for having me! The convention was so chill, and, while it got really busy on Saturday afternoon, there was always a place to game and people to game with. I can’t describe how awesome it felt to do some nonstop convention gaming again, though I don’t recommend doing back to back conventions! As much as I will deny it, I am not a young person anymore! But it does inspire me to attend more conventions this year. Let’s see where 2022 takes us!
Arizona Game Fair took place recently at the Mesa Convention Center, and I can’t even begin to tell you how awesome the convention was! Now in its third year, the con had over 1,200 attendees. That’s pretty fantastic! Convention founder Andrew Long said the first year had over 300 gamers and the second had 785. I am constantly in awe at how wonderful the Arizona gaming community is.
The convention was one I had been excited about for many, many months. For starters, I never thought I’d ever in a million years meet the designer of one of my absolute favorite games, Lisboa: Vital Lacerda himself! I mean, dude is from Portugal and attends a lot of overseas conventions, which I obviously don’t attend. And they say never meet your heroes because they’re sure to disappoint, but, my friends, I was not disappointed at all. Lacerda is passionate about gaming, friendly, humble and just lovely to be around. He is all about making sure gamers have a good time playing his heavy, intricate games.
I arrived Friday afternoon at the convention after working a half day, and I had scheduled a game at 3 p.m. with Chris, Julie, Ken and me to learn On Mars, Lacerda’s upcoming game.
On Mars is by far his heaviest game, in which astronauts are trying to settle the red planet. This game is nothing like Terraforming Mars, other than the location of the game. Players are collecting resources to explore Mars, build buildings, improve their technologies and gathering scientists. There’s an added element of moving back and forth between the space station and on Mars – for free on the rocket ship that moves as the game progresses or using one of your ships, which can be expensive – which then enables you to take any action on that side of the board. The actions in itself are not hard; the challenge is figuring out how to make your actions work together, in a puzzly interconnectivity that is Lacerda’s signature style. I cannot wait for this game to come out!
Chris and I then ordered some Vital LaCider from @CiderCorp and attended a Q&A on Lacerda, with the wonderful special guest Suzanne hosting the panel. She asked some really cool questions about what it’s like to be a game designer all the way to what his favorite pie is. My favorite part of the conversation was when Lacerda said that he’s always learning about new stuff about designing games and that he doesn’t feel like a game designer completely yet. I beg to differ, sir!
I live-tweeted some of the conversation. You can read the whole thread below:
After the panel, there was a Hungry Hungry Hippos tournament. My blue hippo was defective, and I got knocked out in the first round. I did not win one of these cool meeple trophies. Womp womp.
There were plenty of tournaments at all game levels happening throughout the convention, as well as a contest for miniatures painting.
On Saturday, Chris and I hit the ground running with a 6-player game of Flamme Rouge. These guys placed some chocolate eggs on the track so that we passed them, we got a candy treat.
In Flamme Rouge, players simultaneously draw four cards and pick one to play for both of their cyclists, their Rouleur and Sprinteur, and you go through the course dealing with inclines and other areas, while utilizing slipstream and avoiding exhaustion if you’re in the front of the pack. I started out strong, but my cyclists lost steam halfway through the game. Super fun!
Next up, we played Imhotep. My buddy Mark loves to 3D print things to deluxify his games, and it was really satisfying dropping cubes into these structures. He found these files on Thingiverse.
I then taught a game of Teotihuacan, which meant I busted out my giant tweezers. I’ve taught this game a few times, and I finally feel like I got the hang of this teaching this beast. We ended the game by building the pyramid, and Chris nearly lapped all of us. The worst.
We then played a quick game of Catch the Moon, which is always a hit with gamers!
Afterwards, I joined 10-player game of Welcome To. I’m pretty bad at this game, but it was still fun to game with all these cool peeps.
Chris and I got asked on Friday to take some photos in costume for a live game on Saturday of The Usual Suspects, hosted by the Game State Show. The suspects’ photos were all lined up in the hallway after their show. Who looks the most suspicious and is guilty? Indeed it is not I.
I then took a break to get ready for one of my favorite things to do at a convention: run a ginormous game of Sidereal Confluence. I was able to gather 9 players for this game, which uses ALL THE ALIEN FACTIONS. I had never run a game this large before, but luckily, a few had played it before I had some help in answering questions. There’s a trajectory at the start of the game where I start explaining the rules and then I get a lot of puzzled looks about this game, which makes me worry that I’ve accidentally dragged folks into a 2-hour grudge match, but then once the first round gets underway, things start sorta clicking and people embrace the absurdity of the game, and we just all start yelling at each other for cubes.
Luckily, we were seated in the far end of the convention floor, as we were all pretty loud, and lots of folks stopped by to see what the game was all about. And they’d see me standing with giant tweezers in hand counting down which players can take a colony they’ve successfully bid on. One person said it sounded like a craps table was happening on the convention floor. That is exactly what it look like – yelling, people throwing cubes, and hands going everywhere on a giant table with a million cards on it.
On Sunday, we began the day playing Passing Through Petra, which is a neat puzzly tile/trading game from J. Alex Kevern, who has designed crunchy one-hour games like Gold West and Sentient. Traders travel on a caravan through the desert, and you can welcome various traders into your market and facilitate trade with people who have the goods they want. But filling your market happens in a specific order, so timing your market with the appropriate tiles at the right time for maximum trades is just delightful. I just wish the caravan on the board wasn’t so fiddly though.
I then taught a game of Mexica, which is always a hit with people and has such table presence that people stop by to take a look at the game.
I ended Arizona Game Fair chilling with Kevin Russ and Suzanne, and we played a first games. First up was Krass Kariert.
Krass Kariert is a quick fun card game in which you’re trying to beat what’s already played, through a simple hierarchy of singles, pairs, runs and triples. But you cannot rearrange your cards! If you need to play a pair, they have to be sitting next to each other. But as you pull cards from your hand, naturally, the gap closes, and you can find new combinations with the cards remaining. Super fun!
We of course played some roll-and-writes, too! I did spectacularly horrible in Metro X, but won Cartographer! Suzanne said there’s a bunch of roll-and-writes out there, and it’s all a matter of finding one that you resonate with. I guess I do better with placing tetris tiles and completing objective ones than filling numbers on subway routes.
Lastly, there was a special tribute at the entrance for my buddy Tom Wells who had passed away recently at an all-too-young age of 50. I had fond memories playing Arkwright and The Colonists with him in previous conventions, as well as gaming with him on the occasional Saturday morning. His badge was hanging up all weekend.
And just like that, three games of gaming came and went. The chill atmosphere, friendly volunteers and wide open space made the convention a pleasure to attend. There were also vendors there such as Eagle-Gryphon Games and Gamelyn Games, as well as wood workers and artists. The convention also had a designated women’s space, which is pretty fantastic, and a separate area for RPGs. There was plenty to do for all the different types of gamers!
Thanks again Arizona Game Fair for having me as a guest. I can’t wait to see what’s in store next year. And folks, save the date for next year’s convention: March 20-22, 2020. Hope to see here! We’ve got sunny skies, perfect for outside gaming, and giant cactus!
Holy forkballs! It’s December already! Where did November go? Man, it’s been a busy, fun, amazing few weeks, and now that I’ve had some to come up for air, let’s talk about all the gaming I did at BGG.
This is my fifth consecutive BGG Con, and my fourth year volunteering for Team Geek. If you’re on Team Geek, you work eight 2-hour shifts throughout the course of the convention. And you get to do so in a sweet, sweet jersey. There’s also a volunteer dinner the Tuesday night before the convention so you can meet and hang out with fellow volunteers before the con gets underway on Wednesday. Here’s a photo of Team Geek from Jenny, who is also on team Geek:
I arrived in Dallas on Tuesday morning, had a wonderful breakfast with an old Phoenix friend at Yolk. What an adorable breakfast place, and my skillet was hearty and tasty. I was pleasantly surprised that they had an option for turkey sausage, considering I’m in the heart of Texas, where everything is all about other meats that I don’t eat.
I arrived at the Hyatt Regency at DFW after breakfast, checked in, took a quick nap (don’t judge — I flew out of Phoenix at 5:30 a.m.), and started volunteer shifts. As a veteran Teek Geek member, I got the first selection on volunteer shifts, so I was able to knock out three of my shifts on Tuesday before our welcome dinner of Mexican food. Yums!
After dinner, we got our badges and free games, one of which was a sweet Everdell glass pint, and started gaming! First up was Teotihuacan: City of Gods, which was high on my to-play list for BGG. Kevin Russ, who I had met at RinCon two months prior, taught us how to play, and man, do I love this game!
In Teotihuacan, each player is a powerful noble family working to build the temple of Teotihuacan. You’re using your workforce of dice to move around the board like a giant rondel. Depending on the value of your dice, you receive various resources at each location, and then at the end of your turn, your dice levels up.
The board looks incredibly intimidating but the iconography is clear in terms of what rewards you’ll receive at each location, and game play, in my opinion, is pretty straightforward. Making the most of those actions is much more difficult.
As with its predecesor Tzolk’in, the game is a lot about timing your actions correctly. Instead of the giant wheel cogs in Tzolk’in, the game is all about moving your dice in a way so that it levels up at the right moment, so that you can get resources to build temple steps and gain technology, among other things. Dice are moving in one direction in order to ascend to 6 pips, and then you get a reward and start over again at one location. Can’t wait until my game group gets of a copy of this game!
Next up, I learned and played Catch the Moon for the first time from Eric. I can’t say enough great things about this darling game. It’s one of the few games I purchased at BGG Con because I immediately fell in love with it. And true story: Eric is really good and mean at this game!
Besides it being just adorable to look at, this dexterity game is easy enough for people to jump into and interesting enough to keep even the heaviest of gamers engaged. On your turn, you roll a die, and you place a ladder onto the cloud either touching one other ladder, two other ladders, or it has to be the highest point on the cloud platform. If you make ladders fall, the moon gets super sad and you receive a teardrop. If you get the last teardrop, the game ends and you’re eliminated, and the person with the fewest teardrops wins the game.
I then played Tokyo Jidohanbaiki, which is a game about Japanese vending machines and drinks. It’s a little — literally, teeny tiny — game where place your smol soda bottles on drink crates and not have them explode, but also when you choose for them to explode, you can wipe out your opponents.
Wednesday
Today was the first day of the convention. I worked two shifts at registration, which I love doing. I love greeting folks and seeing everyone’s excited and happy faces on Day 1.
I then met up with some Arizona folks to play some games before dinner that evening. I got a chance to play Meeple Circus for the first time. That game is a riot, and the circus soundtrack adds a nice touch for this game. I’m not normally a fan of adding apps or tech to board games, but this was stupid fun. I mean, who doesn’t love stacking meeples in a dexterity race while circus music is playing in the background?
We then all went out to dinner to a vegan restaurant called Spiral Diner. This was all of our first time visiting this place, and, even though it’s quite a haul from the Hyatt Regency, it’s definitely worth checking out.
I ordered an El Paso burger with a cashew patty and pistachio ice cream for dessert. Both were super yum and tasted like what I would normally eat as a non-vegan.
We then arrived back at the hotel to teach my favorite game to run at a convention: Sidereal Confluence. I enjoy having a large amount of people playing this game since it makes for a better economy, and luckily, seven people signed up to play. And I know live negotiation games aren’t everyone’s cup of tea, or that maybe I’m not even the best teacher of it, but I do enjoy sharing this game with others as I feel like it’s not a game that would normally get on table on a regular game day.
I then ran across Eric teaching Eco Links, which is another real-time path-building game in which you’re trying to connects animals through a path. Even though the game is light, it reminded me of playing an 18xx because you’re playing these tiles on a board and looking for that sharp curve.
Thursday
On Thursday, I woke up early (for me) to game with Moe and play Fort Sumter at 9:30 a.m. Fort Sumter is a 2-player card-driven game that pits the Unionist and Secessionist player against each other. The game plays for 25-40 minutes, and takes place over three rounds and ends with a Final Crisis confrontation.
Similar to other CDGs like Twilight Struggle, players have a hand of cards and play them for events or action points. What’s different about this game, besides it taking a fraction of the time of a game of Twilight Struggle, is that in each round, you get a secret objective that you’re playing toward for extra victory points.
I enjoyed the push and pull of this game, and that escalation of the game as more cubes come into play. This game is part of the GMT Lunchtime Games series, strategic games designed for the lunch hour. It’s a great game to play if you’re interested in learning how to play a card-driven game and don’t have an entire half-day to play.
Next up was lunch with Netters and Mitch, and then Netters taught me The Estates. Jeremy and @fencedingates also joined in on the game. This game is right up my alley! It involves bidding and blocking people, and is all kinds of mean! You are bidding to build pieces to place along three different streets, and any incomplete streets will score negative points in the end. Players can also dictate how long the game will go, and I love the closed economy of it.
I then taught this game I had heard about on Tuesday from JonGetsGames: Eye My Favorite Things. This game can be a tad absurd but it’s fun with the right folks. You pick a category for the person on your right, and they write down their top 5 items for that category and rank them, as well as something they hate in that category and rank them as a zero. Then you get the cards they wrote on, and then it becomes a trick-taking game based on what you think they ranked all the items they wrote on their cards. You do this three times, and then the person with the most VPs wins the game. It’s a game that compares random categories like soup, world problems, board games and ice cream flavors altogether.
I then met up with some friends at a meetup for female content contributors and their friends. Netters and I organized one last year and it was a nice refuge from the hustle and bustle of the main convention floor, and it gave people a chance to get to know each other in a smaller setting. The two games I played were — yep you guessed it — Catch the Moon and Eye My Favorite Things.
FridayF
I started my Friday with a lovely game of Coimbra with these cool folks, Joe, Julie and Chris. I absolutely adore this game, and, even though I’m completely horrible at it, I’m always down to play it. It was a wonderful way to start my morning.
Chris and I then went to meet Jason and Donna Dinger for lunch, and Jason taught us Ground Floor, designed by David Short. In Ground Floor, you’re the CEO of a company, and you have to manage hiring new employees, expanding your office and scheduling your shipments. In addition, you’re literally building floors into your office building. That was a neat visual component to the game! The game plays for about two hours, and man, you quickly start running out of actions and can’t do everything you want to. I had a great time playing this!
Jason then taught us another game, The King of Frontier. It’s one of his favorite games, and he managed to secure a copy of the first edition, since the new one has been completely revamped with a completely different aesthetic. I mean, who doesn’t want to play a game with these stick figures?
It’s a neat tile-laying game that has a follow mechanism, and you’re building out a little kingdom and collecting resources on your player mat. Jason showed me photos of what the new edition looks like, and I think it has lot a lot of its charm with the new art.
I then attended a meetup from the Inside Voices Network. I played Wangdo with a different Eric and Chris. It’s a cute little area-control game where you draw bears from a bag in order to place them on the board. But you can only place a bear when you have the appropriate colored bears matching the spots surrounding that location. There are also cards you can play to benefit yourself or hurt an opponent, and the game is a race to collect all the tokens.
And the bear pieces look like yummy gummy bears.
Next, we played a prototype that Chris was demo-ing called Hour Town by LO5 Games. This game is a real-time worker-placement game where you collect resources to build buildings, some of which are multiple levels tall. And there’s also an area-control element in which you contributed the most resources toward a building. I like the up and down frantic-ness of this game, which lasts about 20 minutes. I hope this game gets published!
I then played a game of Azul: Stained Glass of Sintra. I was a little skeptical about this game, mostly that it was relying too much on being gorgeous and like how could it be better than Azul, which was one of the top games I played in 2017.
The verdict is that this sequel is worth playing! It changes up gameplay to make it more puzzly, and more importantly, it’s a fixed amount of rounds. You’re working to complete vertical columns, and there’s an added element where you only score columns to the right of the pawn. Thus scoring can ramp up if you build your window in the right order. I enjoyed that extra elements to the game. And it comes with this little cardboard box to discard pieces in it, which makes it easier to pour back into the bag. I don’t need both copies though. One should suffice in your game collection.
I ended Friday night with my usual BGG Friday Night Shenanigans by playing Yummy Monster and Coconuts with my girlfriends.
Yummy Monster is a flinging dexterity game in which each player is feeding a monster. Each player wears a mask over their face and slides cardboard claws onto their hands, and you throw pieces of food into the monster’s mouth, which is depicted as one of four walls you set up in the game box. It’s super ridiculous, but we had a lot of fun.
And of course, we love Coconuts. So much shenanigans.
Saturday
Saturday began with seeing some sun (even though it was freezing outside) when Rand, who is originally from Dallas, invited us and took a car-load of us to his favorite BBQ joint Lockhart. The place is a tad farther from the convention, but definitely worth checking out if you have access to a vehicle. The meat was tasty, and there wasn’t a 40-minute wait for the meats, which is the case when we go out to Hard Eight This place is casual, homey and right in the middle of the Dallas arts district.
Saturday gaming began with Rescue Polar Bears. I’ve already been bracing myself for this game because everyone has been telling me how hard it is, and when you lose, these little guys die.
This game is a co-op action-point-allowance game where you’re trying to save the polar bears before all the ice melts. Brutal! But these components are just darling, and they make you super motivated to try to win the game by getting polar bears onto your boat and helicoptering them away!
Saturday night was closing ceremonies. This is always a great time because so many game prizes were awarded! One year, I’ll totally win a prize package.
I then unknowingly started a new tradition with my friends: teaching Battlestar Galactica immediately after closing ceremonies. This is my absolute favorite game, and I love teaching it to new people. I played this with Greg, Chris, GloryHoundd and DrGloryHogg. It’s my third year in a row that I’ve done this on the Saturday night at the convention.
GloryHoundd even had this shirt on, which I totally should’ve guessed she was the cyclon. She later revealed she was, after DrGloryHogg brigged her and Chris. DrGloryHogg has no reason to brig Chris but Chris ended up being the other cylon. Good job, humans!
The final game of BGG Con for me was Iki. The game is based in Edo, Japan, where artisans, street vendors and professionals are setting up shop. Players move their meeples along the city like a rondel. There’s also a track showing how protected your stores are from fire, and that determines the order for choosing how many spaces you want to move in the next round and the order to purchase character cards. This entire game has many clever elements! And some of the Japanese professionals are charming and based on historical writings.
When you do business with shop owners, you get resources and the shop owners gain experience. Timing also plays a large role because as shop owners maximize their experience, they move off the board and into your personal supply. So you might be expecting some resources, but another player has triggered your shop owner to be removed from the board. Iki is such a hidden gem, and I’m super sad that I can’t find a copy of it that doesn’t cost an arm and a leg.
And then just like that, six days came and went, and it was time to return to Phoenix, which was Chris’ first time visiting. Every year I say that I had an excellent time at BGG, and this year is no exception. It’s my one giant con for the year, and it’s truly an amazing experience hanging out and gaming with people I call my friends, even though they live all across the U.S. This year’s BGG was particularly special for me. Board-game Twitter just brings people together, you know?
Anywho, if you’re interested in going to BGG Con next year, it’ll be moving to a bigger location in downtown Dallas, which means more tickets will be on sale! Staying at the Hyatt Regency in downtown Dallas will result in access to restaurants and nearby attractions, something I’m very much looking forward to. Because, man, does it get expensive uber-ing out of DFW to get some good grub.
If you made it all the way here, thanks for reading about my experience at BGG Con! I hope everyone is having a wonderful December!
This past weekend was RinCon down in Tucson, which is a two-hour drive from Phoenix. Last year, I was only able to attend for one day. This year, the convention invited me to be a special guest, and I got to speak on some panels regarding subjects that are near and dear to me! How frakking awesome is that?
I drove south to Tucson on Friday after work and immediately jumped into a 7-player Sidereal Confluence, my new favorite con game after I busted it out at Strategicon. I’ve been bringing this game to conventions because I figure I can get a large player count for this game, which is absolutely fun and bonkers — if you love live negotiating! I got a chance to play this with friends I saw at Gila Monster, and a good time was had by all.
We then played two games of Deception: Undercover Allies. The original Deception game is my favorite deduction-style game, so it was great playing this expansion. The new roles such as the Inside Man and Protective Detail made for some real nail-biters in finding the murderer. Plus, the microscopes and the police badges are a sweet addition.
On Saturday, I hopped into a game of At the Gates of Loyang, which is from my favorite designer Uwe Rosenberg. This has been one of my grail games to play, as I don’t know anyone local who has it. It’s an older game from 2009 and has the farming and harvest elements that are similar to his other games. I really liked the card-drafting mechanism for Loyang, in which players are placing cards from their hands into the courtyard to later pick two action cards. The player has to both pick a card from their hand and from the courtyard for their two card actions in that round.
Then in typical Uwe fashion, you can plant and harvest your fruits and vegetables and complete orders from various customers. If you can’t satisfy some customers, then you’ll get a penalty. I need to find a copy of this game for my collection!
I then spoke from my first panel for the convention on diversity and inclusivity. Personally, I don’t have much experience doing public speaking so I’m always a little bit nervous doing these things, but everyone was so friendly that you can’t help but get caught up on discussions about making board gaming a better place for everyone. Topics such as how to promote welcoming spaces came up and how to best amplify those diverse voices in the industry. I was on the panel with Erin Escobedo, Jamie DuBois of Do Better Gaming, Jahmal Brown and Camdon Wright.
I then met up with RinCon special guest Sarah Reed who taught me how to play her games Oaxaca and Project Dreamscape. It was a real treat finally meeting her in person and hanging out with her all weekend. I love the colorful artwork of Oaxaca and had a little too much fun activating some of the Handicraft Cards to target my opponents.
Come to think of it, we also started getting a little mean for Project Dreamscape! There’s an option to flip over cards, making it more expensive to get the cards we all want. Both games were really fun to play. I also learned about how Oaxaca came to be and gained useful information about creating prototypes during Sarah’s panel on Game Design, which also included David Short and James Earness of Cheapass Games.
After that panel, I participated in a women in gaming panel with these lovely ladies: GloryHoundd, Marissa Kelly of Magpie Games, Sarah Reed and Griffin Maria. We talked about our experiences — good and bad — of being a female gamer, the role models we have or wished we had, and what motivates us to create content in a sometimes inhospitable environment. We all had different experiences and come from various corners of the board-game world. It was inspiring to listen to all these women speak.
The Women’s Space came up in discussions as well. For the first time ever, RinCon dedicated a separate space for women to game in. This room was beyond fantastic — it had fresh-baked goods, snacks and a well-kept stash of products people could dig into.
Whenever I went into the Women’s Space, most folks were gaming but there were a few who just needed a quiet break away from the hustle and bustle of the main gaming areas. I think this is such a wonderful idea and hope that more conventions set up a place like this.
After the panel, I learned Gizmos, which is nothing like Potion Explosion despite marbles and a contraption from which the marbles come out of. It’s a quick engine-building game where you’re building these machines and scoring victory points. Certain machines will increase your capacity to hold various cards, which then will make your engine more efficient.
I then played Coimbra, which is my second time playing this game after Gila Monster. I cannot get enough of this game, with its crunchy decisions in a not-super-long eurogame. It’s essentially dice drafting in which pips matter for the first half of the round, and then the color of the dice matter for the second half of the round in receiving income or resources of the matching dice color. So crunchy! This is one I would love to add to my collection.
Lastly, I played Ginkopolis, which I first played at Arizona Game Fair. This game has card drafting, area control and multi-use cards. We played a 5P game that lasted into the wee hours of the night, briefly interrupted by some Eegee’s frozen treats at midnight. Also, on Friday night at midnight, the convention brought in some free pizza for a pizza party. Such cool perks from the con!
On Sunday morning, I signed up to teach Lisboa, one of my absolute favorite games and which I actually learned at last year’s RinCon, to some women in the Women’s Space. It’s a beast to teach, and I wanted to share my love of this game in a chill environment where people can ask all the questions they want. We got through the first half of the game before the time ended, but it seemed like most of them got the gist of it, enough to figure out if they would want to buy it. Also, the giant tweezers were a bit hit and made it very easy to point out iconography.
After Lisboa, I purchased Oaxaca and found Sarah to say goodbye to her and have her sign my new game before making the trek back to Phoenix. The biggest surprise of the convention was finding out that RinCon named a drink after me! That is seriously the coolest thing! The drink was super yum and had a dragon on it to match the convention’s theme! Squee!!
And just like that, the weekend was over. I had a wonderful time gaming with old and new friends. I loved that the convention is so supportive in creating a safe and inclusive space for all types of gamers, especially with the addition of the Women’s Space. And thanks, RinCon, for having me as a special guest! Can’t wait until next year!
I had the pleasure of dropping into one day of Strategicon in Los Angeles this past weekend. I love going to this convention, as I can visit family while board gaming, to make for a really productive weekend. I arrived early on Saturday morning ready to start gaming with wonderful folks from the board-gaming community. I was very excited to meet Jac, Ben and Albert, as well as see Ruel again, all of whom I had scheduled various games with.
Our first game for the day was Newton with Jac, Ben and Albert. Even though I had played this game already at Gila Monster, I totally didn’t mind playing it again. This game is super combo-tastic! Jac did an excellent job teaching Newton, and I loved being around her positive and enthusiastic energy. Albert and Ben were also equally fun to hang out with, as all of us ended up gaming together the entire day!
In this game of Newton, I didn’t do as well as my first play of it. My cards did not work as well together this time. We decided to draft cards for our masters, and it really helps even the playing field. (We didn’t draft in my first game of it.) So if you get a chance to play Newton, I highly recommend drafting so that no one player can be overpowered.
Next up was Trickerion, which I volunteered to teach. Ruel was supposed to join us, but his previous game and math trade ran long so he was unable to make it. I brought my beloved copy from home, which includes a gorgeous Meeple Realty insert. This game is a beast to teach, and I’m lucky that the group was patient with me, as there are so many things to remember. I do love this game so much.
During our game of Trickerion, I ran into Michael of Unfiltered Gamers. We first met at Arizona Game Fair, where we were both part of the “So you want to be a game reviewer?” panel. Michael is a veteran content creator, and it’s always great talking shop with him and learning from him.
The gang and I then took a quick dinner break in shifts, as we didn’t want to lose our table in the basement. I love going to Strategicon, but my only complaint is that the basement is HOT AS BALLS. Either the air-conditioning isn’t as strong downstairs or the lack of air circulation, combined with the size of the crowds, makes the entire basement level really, really uncomfortable.
We found ourselves surfacing to the main level to get stronger air-conditioning and fresh air. The basement level holds open gaming and some RPGs, while the main convention floor is strictly for the scheduled gaming. That floor, by the way, is absolutely freezing. I hope the folks who run the convention either get fans in the basement or boost the air-conditioning down there. And this is coming from a person who says 100 degrees in Phoenix is a nice day!
I then reconnected with Ruel, as our gaming schedules finally aligned, and he taught Welcome To … to me and five other folks.
Welcome To is a fun roll-and-write where you’re trying to place numbers into your neighborhood, score objectives and maximize your points, but instead of using dice, the game uses three different decks of cards that are flipped over at each turn. What a neat little game! We played it twice, and it’s a nice short game can play a bunch of folks. The box actually says 1-100 people!
After Welcome To, I impromptu taught a game of Gunkimono, a new retheme of an underrated game I adore, Heartland, which is a cut-throat tile-laying game about farming. Gunkimono uses samurais instead, but I personally love the look and theme of Heartland.
I wanted to grab some air and get a drink so I resurfaced up to the ground floor. I ran into the Brothers Murph, who are on one of my favorite podcasts, This Game Is Broken. I completely fangirled out and told them how much I enjoy their antics on the show. They were both super nice!
Lastly, I had time for one more game and busted out Sidereal Confluence. This game is absolute bonkers, and I’ve secretly been wanting to play this at a convention so I wrangle up a lot of folks to play with me! It’s a live trading/negotiation game that plays up to nine players in about two hours. Each player is a unique asymmetrical alien race trying to use their technology converters to create resources.
The thing is, though, you don’t have the resources to run your converters, but the other aliens do. And this is where trading comes into play. Sidereal Confluence plays through six rounds, with each round comprised of 10 minutes of trading, as well as an economy phase and confluence phase. Anything goes during trading, and agreements are binding or else you’ll lose victory points.
If you like trading games, this game is soooo much fun! And while the game is strictly just cards, Sidereal grows into quite a table hog as more converters come into play. In each round, alien races can also research technologies, which will net victory points for the researcher, and then that technology will be available for all players in the next round. When I first stated teaching the game, I could see some confused looks and, to be honest, I wasn’t 100 percent sure folks would be down for it. But they assured me they wanted to play, and everyone ended up having a good time. I know I sure did!
Note to self: I am definitely bringing Sidereal to every convention I now to go. It’s so much fun! I also believe that a higher player count makes for a better experience, as the resource economy isn’t so starved. And with that, my very full day of hanging out with amazing gamers came to an end. I know I say it often, but I’m truly lucky to be part of such an awesome community. I can’t wait to hit up Strategicon next year!